Any ideas on making this idea better would be greatly appreciated.
Here is the card 'Twilight Acolyte'
The idea I have is that The Twilight Father acts kind of in the shadows and silently waits and lets others do the work for him so why not have him summon people to do his work. The Divine Shield is to give him a slight chance to live before taken out to summon an Acolyte. I chose 3 health so that he can be easily removed (but so much that a Drain Health or something similar can remove him) and 4 attack to avoid Shadow Word.
The Twilight Acolyte can only attack when he is in play because 'following orders' or something like that. This also causes players to try and keep Twilight Father alive and for opponents to focus on him.
THINGS I'M UNSURE ABOUT: The health and attack on both of these cards I am a bit unsure of. I was also thinking Twilight Father can't attack but that's too much text, or should I remove Divine Shield? The Acolyte can't attack unless another card is in play so should that buff the other stats or not?
Seems very weak. Look at Hogger for what's probably closer to the stat line you want for both the Father and the Acolytes. Divine Shield also seems a bit unnecessary and not really thematically appropriate. I like the "can't attack" penalty even if it does it make it a bit complicated (and arguably even more under powered as the Father has to stick around for a turn to get the deathrattle value from the acolyte). Also keep in mind the C'Thun bonus also so far hasn't had a "cost" as far as affecting stats has gone.
Bump the stats for SURE. Divine shield usually only adds 1 mana to its cost. If you want to keep this an 8 mana, maybe a 5/5 would be worthy, 5/6 would make this see play
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Wants to play Captain Cookie Druid because why not?
I removed the Divine Shield because it was a bit weird and didn't go with the theme. I thought maybe because the Twilight Father is in fact a priest would fit.
I made it so it can attack when any other Twilight member was in play because the removal of the Father meant this became fodder while I still wanted that 'cant attack unless-' mechanic there. I made it 2/2 to have more threat in late game as opposed to 1/1. But maybe I've overstepped.
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Any ideas on making this idea better would be greatly appreciated.
Here is the card 'Twilight Acolyte'
The idea I have is that The Twilight Father acts kind of in the shadows and silently waits and lets others do the work for him so why not have him summon people to do his work. The Divine Shield is to give him a slight chance to live before taken out to summon an Acolyte. I chose 3 health so that he can be easily removed (but so much that a Drain Health or something similar can remove him) and 4 attack to avoid Shadow Word.
The Twilight Acolyte can only attack when he is in play because 'following orders' or something like that. This also causes players to try and keep Twilight Father alive and for opponents to focus on him.
THINGS I'M UNSURE ABOUT: The health and attack on both of these cards I am a bit unsure of. I was also thinking Twilight Father can't attack but that's too much text, or should I remove Divine Shield? The Acolyte can't attack unless another card is in play so should that buff the other stats or not?
a 4/5 would be good
Destroyer of Worlds
1. Overall quite weak. You'd need this to be up for three turns before it sees marginal value.
2. "each turn this card is in play" is extremely redundant.
Any ideas on what to change it to?
Seems very weak. Look at Hogger for what's probably closer to the stat line you want for both the Father and the Acolytes. Divine Shield also seems a bit unnecessary and not really thematically appropriate. I like the "can't attack" penalty even if it does it make it a bit complicated (and arguably even more under powered as the Father has to stick around for a turn to get the deathrattle value from the acolyte). Also keep in mind the C'Thun bonus also so far hasn't had a "cost" as far as affecting stats has gone.
Love the idea though.
Bump the stats for SURE. Divine shield usually only adds 1 mana to its cost. If you want to keep this an 8 mana, maybe a 5/5 would be worthy, 5/6 would make this see play
Wants to play Captain Cookie Druid because why not?
After the suggestions here's some remakes:
I removed the Divine Shield because it was a bit weird and didn't go with the theme. I thought maybe because the Twilight Father is in fact a priest would fit.
I made it so it can attack when any other Twilight member was in play because the removal of the Father meant this became fodder while I still wanted that 'cant attack unless-' mechanic there. I made it 2/2 to have more threat in late game as opposed to 1/1. But maybe I've overstepped.