Hey guys I designed this deck to activate the rogue quest with relative ease. Tons of filter cards like shiv/fan of knives/thalnos/novice engineer to get through your deck and be able to bounce those minions back to your hand. The biggest statted minions in the deck are 2/3 and 3/2 so no matter what you will get great value off the quest reward. Let me know what you think!
Really like the idea of fire fly, shadowstep, fire fly, gadgetzan ferryman on turn 3. It will essentially fulfill 3 of the 4 plays needed and all those 1/2 elementals in your hand will become 5/5s for 1 after you complete the quest!
You should replace Fire Fly with Swashburglar (or insert both). If you bounce Swash you'll generate plenty of card. Fire Fly is not bad of an idea, but you should note that the token do NOT have the same name than the Fire Fly and do not work for the quest (but sure do a good 5/5)
Already have swashburglar in the deck and the tokens from fire fly being 5/5 is exactly why I included it :)
Managing to play fire fly 4 times will mean you have a huge board for next to nothing once the crystal core hits the board.
If rogue gets another cheap card drawing minion or two this deck could work. The way you want to win is turn all your cheap value guys into 5/5 beaters and overwhelm them with card advantage, but I'm not sure there is enough support now. Maybe in the rest of the expansion it will get what it needs.
I don't really see the purpose in Blowgill Sniper. As said before Swashburglar is much better and you could even add Patches the Pirate for some deck thinning or as a good 5/5 charger late game.
You die to a pirate warrior by turn 5 so you will not even play your quest reward, n0 5/5. And playing coldlight oracle means you will have no chance against any aggro deck. Little to no comeback cards, no defense. Fun to play but not really competitive, we must wait to see all the cards and refine the deck from there.
Pretty sick 2 fireflys and the tokens thats 4 minoins and just 2 more and if you have that quest done then thats 30 damage only if we still had conceal for this ): feelsbadman
I don't really see the purpose in Blowgill Sniper. As said before Swashburglar is much better and you could even add Patches the Pirate for some deck thinning or as a good 5/5 charger late game.
It was originally jeweled scarabs until someone pointed out that it was rotating. I want to make sure that the cards I'm bouncing have some positive battlcry effect and I figured the snipers would be good at pinging down all those small pesky pirates. Or even backstab sniper ping on a korkron elite/dread corsair/southsea captain.
Hopefully they release a cheap filter minion in Un'goro to replace the sniper as I agree that he doesn't do a whole lot for the deck.
Ok, you activate the quest. Now you kill your opponent with a few 5/5?
Yes and every cheap minion you draw is now extremely powerful. The most expensive minion is 3 mana and the highest statted ones (without the crystal core) are 3/2 and 2/3. No matter what you will be getting big value once the crystal core is played.
When I saw the quest, first thing came up to my mind is Violet Teacher. You can add some more spells and a copy of it. Once you get the quest done, those apprentices (I think thats what they are called) will be 5/5.
Also, you can then make the deck little more miracle-y.
When I saw the quest, first thing came up to my mind is Violet Teacher. You can add some more spells and a copy of it. Once you get the quest done, those apprentices (I think thats what they are called) will be 5/5.
Also, you can then make the deck little more miracle-y.
That was what I originally wanted to create, but when you have higher costing minions it becomes harder to bounce and play. I would love to see someone make a control version for the rogue quest as I couldn't come up with one that seemed viable. Maybe in wild?
I think the coldlight would be the best card to replace. Since your win condition isn't milling the opponent's deck into fatigue, it makes the opponent's card draw a bit of a liability. The difference in mana cost is also low enough so that it won't make your deck clunky.
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Hey guys I designed this deck to activate the rogue quest with relative ease. Tons of filter cards like shiv/fan of knives/thalnos/novice engineer to get through your deck and be able to bounce those minions back to your hand. The biggest statted minions in the deck are 2/3 and 3/2 so no matter what you will get great value off the quest reward. Let me know what you think!
Really like the idea of fire fly, shadowstep, fire fly, gadgetzan ferryman on turn 3. It will essentially fulfill 3 of the 4 plays needed and all those 1/2 elementals in your hand will become 5/5s for 1 after you complete the quest!
Ok, you activate the quest. Now you kill your opponent with a few 5/5?
If rogue gets another cheap card drawing minion or two this deck could work. The way you want to win is turn all your cheap value guys into 5/5 beaters and overwhelm them with card advantage, but I'm not sure there is enough support now. Maybe in the rest of the expansion it will get what it needs.
I don't really see the purpose in Blowgill Sniper. As said before Swashburglar is much better and you could even add Patches the Pirate for some deck thinning or as a good 5/5 charger late game.
Nice but tomorrow with all the new cards maybe your deck will be pretty incomplete... =) you are missing more than 50% of the new cards....
"No king rules forever, my son."
http://www.hearthpwn.com/decks/907312-wild-kft-control-reno-demonlock
You die to a pirate warrior by turn 5 so you will not even play your quest reward, n0 5/5. And playing coldlight oracle means you will have no chance against any aggro deck. Little to no comeback cards, no defense. Fun to play but not really competitive, we must wait to see all the cards and refine the deck from there.
Pretty sick 2 fireflys and the tokens thats 4 minoins and just 2 more and if you have that quest done then thats 30 damage only if we still had conceal for this ): feelsbadman
Very slow deck
When I saw the quest, first thing came up to my mind is Violet Teacher. You can add some more spells and a copy of it. Once you get the quest done, those apprentices (I think thats what they are called) will be 5/5.
Also, you can then make the deck little more miracle-y.
All it's missing is Hemet, Jungle Hunter :)
I think at least one copy of Violet Teacher would suit this deck really well.
I think the coldlight would be the best card to replace. Since your win condition isn't milling the opponent's deck into fatigue, it makes the opponent's card draw a bit of a liability. The difference in mana cost is also low enough so that it won't make your deck clunky.