So I've been playing a lot of priest since I got my beta key. I have all his cards unlocked so it was my natural choice. I recently got enough to craft some staple legendary cards (along with the help of the most awesome pack ever)
Anyway, I'm wondering about good board-states/tips/tricks with Sylvanas Windrunner. Everytime I draw her I seem to blank on if it's a good play or not. I know some of the more obvious situations that make her great and the combo with Shadow Word: Death to take Ysera or something important, I know that she's good on an empty board against aggro but terrible in the same situation against control. Also for topdeck wars it's nice to play her so your opponent cant play anything larger or risk getting it taken.
What are some of the best times, places, board states for Sylvanas Windrunner that you've encountered?
P.S. - Here's the "best pack ever"
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Sleeping all day, Rip Van Winkling. Spend my nights in bars, Glasses Tinkling
Yeah, if you're trading 2 cards and your entire turn for 1 of the enemies cards, it had better be a good one. I figured as much on that combo It seems when she's played against me it's always a dilemma for me. I guess it's 1. Drop bombs until removal is gone 2. Drop Sylvanas Windrunner?
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Sleeping all day, Rip Van Winkling. Spend my nights in bars, Glasses Tinkling
Sylvanas is good on her own, no need for fancy combos. Her Deathrattle ability is so powerful that her mere presence will warp the whole board state around it. By turn six, your opponent will usually have a fairly strong board. if your opponent has something that is worth stealing ORif playing Sylvanas is going to 2-for-1 them, then she is safe to play. Even if she gets Silenced, you still got a 5/5 body out of the deal.
I agree with you Sonserf369, but you can't really just run her out on an empty board. Unless you are for sure that it's aggro, you're paying 6 mana to bait a kill spell out of the hand basically.
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Sleeping all day, Rip Van Winkling. Spend my nights in bars, Glasses Tinkling
There's two ways of using Sylvanas. Proactively or Reactively.
Reactive uses are what you think it are, reacting to the opponent's plays. They are much easier to spot. For example, they place down a large minion, you answer with Sylvanas.
Proactive uses are playing down the Sylvanas for the opponent to answer. Proactive plays are much harder to spot but much more powerful. For example, playing a Sylvanas before the opponents turn 8. This prevents them from playing any of their larger threats as they will be stolen before they can get any value. Knowing when there is a good proactive play is the difficult part. You can make an example where the opponent has hard removal ready, but if you've just seen a Shaman use Hex, it's something to consider.
I think knowing when they are out of hard removal is the difficult part. I look at it like this, play my belchers and other stuff first, if they haven't blown through it yet then at least it's a 1:2 trade most of the time (Silence + Holy Fire,Eviscerate + Hero Power or some dmg etc....)
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Sleeping all day, Rip Van Winkling. Spend my nights in bars, Glasses Tinkling
There's two ways of using Sylvanas. Proactively or Reactively.
Reactive uses are what you think it are, reacting to the opponent's plays. They are much easier to spot. For example, they place down a large minion, you answer with Sylvanas.
Proactive uses are playing down the Sylvanas for the opponent to answer. Proactive plays are much harder to spot but much more powerful. For example, playing a Sylvanas before the opponents turn 8. This prevents them from playing any of their larger threats as they will be stolen before they can get any value. Knowing when there is a good proactive play is the difficult part. You can make an example where the opponent has hard removal ready, but if you've just seen a Shaman use Hex, it's something to consider.
I think knowing when they are out of hard removal is the difficult part. I look at it like this, play my belchers and other stuff first, if they haven't blown through it yet then at least it's a 1:2 trade most of the time (Silence + Holy Fire,Eviscerate + Hero Power or some dmg etc....)
It is not difficult at all, but you need to know what removal they have and which classes and decks run which removal. E.g. shaman you can count to always run double hex and double silence, rogues will never leave home without eviscerate but almost never run assassinate, and so on. Keep a mental list of these and it quick begins to open up.
Sometimes, naturally, you need to play the odds but even then it helps to know if they just played one hex, which means it is highly unlikely they have another one, and so on.
Sylvanas is one of those cards that acts as an answer to a lot of other cards. You can get away with not running mind control for instance, as long as you have sylvanas, and if you know the meta includes ysera, you definitely want to save it for when it comes out. She is basically an extra removal, or second mind control.
That's also happened, where upon I lose the tug 'o war game with mind controls, and then play sylvanas for the win.
You opponent just yolo'd a ragnaros, sylvanas might be the answer. Control warrior is getting out of hand with three powerful mid range minions, sylvanas, again might be the answer. The last case is because, without silence, sylvanas is really annoying to remove. Even against two small and one big minion, you opponent will have nightmares about that 1/3 chance that they lose the big minion, which is why sylvanas tends to force a board reset.
By that I mean they will likely suicide their board, one way or another, to stop you from stealing their minions. It is kind of like a board clear, but with a twist. Against cairne sylvanas is great because cairne cannot even kill it without dying, and if they do not deal with sylvanas otherwise, she will either steal it or completely kill it.
The whole shadow word: death your own sylvanas is a very niche play. Yes, you can steal ysera with it but what if you're opponent has mind control, or hard removal? It can be as bad as going two for one, and not just any two cards, but two essential removals in your deck. I can't personally say how many times my opponent has stolen my ysera, KT or whatever victory condition with that trick, only for me to take it back with mind control.
So I've been playing a lot of priest since I got my beta key. I have all his cards unlocked so it was my natural choice. I recently got enough to craft some staple legendary cards (along with the help of the most awesome pack ever)
Anyway, I'm wondering about good board-states/tips/tricks with Sylvanas Windrunner. Everytime I draw her I seem to blank on if it's a good play or not. I know some of the more obvious situations that make her great and the combo with Shadow Word: Death to take Ysera or something important, I know that she's good on an empty board against aggro but terrible in the same situation against control. Also for topdeck wars it's nice to play her so your opponent cant play anything larger or risk getting it taken.
What are some of the best times, places, board states for Sylvanas Windrunner that you've encountered?
P.S. - Here's the "best pack ever"
Sleeping all day, Rip Van Winkling. Spend my nights in bars, Glasses Tinkling
Yeah, if you're trading 2 cards and your entire turn for 1 of the enemies cards, it had better be a good one. I figured as much on that combo It seems when she's played against me it's always a dilemma for me. I guess it's 1. Drop bombs until removal is gone 2. Drop Sylvanas Windrunner?
Sleeping all day, Rip Van Winkling. Spend my nights in bars, Glasses Tinkling
Sylvanas is good on her own, no need for fancy combos. Her Deathrattle ability is so powerful that her mere presence will warp the whole board state around it.
By turn six, your opponent will usually have a fairly strong board. if your opponent has something that is worth stealing OR if playing Sylvanas is going to 2-for-1 them, then she is safe to play. Even if she gets Silenced, you still got a 5/5 body out of the deal.
I agree with you Sonserf369, but you can't really just run her out on an empty board. Unless you are for sure that it's aggro, you're paying 6 mana to bait a kill spell out of the hand basically.
Sleeping all day, Rip Van Winkling. Spend my nights in bars, Glasses Tinkling
I think knowing when they are out of hard removal is the difficult part. I look at it like this, play my belchers and other stuff first, if they haven't blown through it yet then at least it's a 1:2 trade most of the time (Silence + Holy Fire,Eviscerate + Hero Power or some dmg etc....)
Sleeping all day, Rip Van Winkling. Spend my nights in bars, Glasses Tinkling
It is not difficult at all, but you need to know what removal they have and which classes and decks run which removal. E.g. shaman you can count to always run double hex and double silence, rogues will never leave home without eviscerate but almost never run assassinate, and so on. Keep a mental list of these and it quick begins to open up.
Sometimes, naturally, you need to play the odds but even then it helps to know if they just played one hex, which means it is highly unlikely they have another one, and so on.
Sylvanas is one of those cards that acts as an answer to a lot of other cards. You can get away with not running mind control for instance, as long as you have sylvanas, and if you know the meta includes ysera, you definitely want to save it for when it comes out. She is basically an extra removal, or second mind control.
That's also happened, where upon I lose the tug 'o war game with mind controls, and then play sylvanas for the win.
You opponent just yolo'd a ragnaros, sylvanas might be the answer. Control warrior is getting out of hand with three powerful mid range minions, sylvanas, again might be the answer. The last case is because, without silence, sylvanas is really annoying to remove. Even against two small and one big minion, you opponent will have nightmares about that 1/3 chance that they lose the big minion, which is why sylvanas tends to force a board reset.
By that I mean they will likely suicide their board, one way or another, to stop you from stealing their minions. It is kind of like a board clear, but with a twist. Against cairne sylvanas is great because cairne cannot even kill it without dying, and if they do not deal with sylvanas otherwise, she will either steal it or completely kill it.
The whole shadow word: death your own sylvanas is a very niche play. Yes, you can steal ysera with it but what if you're opponent has mind control, or hard removal? It can be as bad as going two for one, and not just any two cards, but two essential removals in your deck. I can't personally say how many times my opponent has stolen my ysera, KT or whatever victory condition with that trick, only for me to take it back with mind control.
when your opponent has 2 free turns to set up board, yeah u will probably loose :P
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