+1
Favorite this Deck

Chowing Deaths Divine Fire (Fire/Divine that ac...

  • Last updated Sep 2, 2014 (Naxx Launch)
  • Edit
  • |

Wild

  • 15 Minions
  • 15 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 1560
  • Dust Needed: Loading Collection
  • Created: 9/2/2014 (Naxx Launch)
View Similar Decks View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    N/A

  • Total Deck Rating

    3

View 2 other Decks by Eiromedes
BBCode:
Export to

Well 5-0 on the ladder so far ran through hunters, shaman, secret mage, zoo pretty easily figured may as well add this deck. This deck is designed to allow your shades to become a one turn kill or the deathlords having more options while having solid removal and value is making this a very viable deck.

Shade + Dark cultist: The ultimate goal is to allow your shade to become large enough to divine spirit inner fire. Dark cultist aids very quickly in this. Don't be afraid to use the shade if you start falling behind. This deck combos well with a lot of different cards.

Zombie chow: Excellent to get you going for the early  board control. We do not mind giving him health as the combo allows for serious  damage. Excellent also with soulpriest making this an extremely useful and valuable mind blast when it dies.

Deathlord:  Yes this card can be brutal vs. hunters mark/execute etc.. but blocking weapons/their early game while allowing me to drop my cleric and get some serious value if not removed (put a power shield on her and she can do work also along with gaining you the combo cards) tends to aid you much more then hurt. Very easy for the divine combo also. Pray to the RNGesus my friend.

Shadow madness: Hunters love to houndmaster spiders. Meet your houndmaster Mr. Spider. Is there a trap up with a less than 3 attack minion on board? have his minion trigger it.

Cabal shadow Priest: Hello, value. Excellent to get back that board control that can be lost. 

Wild pyromancer: If you don't have at least one of these in your priest decks, you're doing it wrong. Use this bad boy to finish off those annoying death rattles/bubbles/UTH. Many different ways to use him most preferably with the power shield.

Soulpriest/Circle: HOW THE F*** AM I GOING TO GET OUT OF THIS SITUATION? These cards. Gains your board control thats needed back.

Divine Spirit/Inner Fire: Use these two cards even on your soulpriest or cabals if you have the combo and feel this can make your final push. Best suited for an OTK Shade of Naxx or Deathlord. Use  the divine spirit also if you need that turn to set up or kill a minion that you can't with spells to help maintain your board control. You can always heal them later/circle to make the combo happen.

 Mulligan:  You want your early game, cleric, chow, death lord etc.. The combo tends to eradicate him around turn 7.

Many of these divine spirit innner fire decks unfortunately lack the removal to allow for the combo to happen. This deck has enough removal to allow for the combo to be pulled off succesfully. You will need your clerics to do some work for those combo cards which hasn't been an issue (luckily) for me so far. I'd imagine Warriors/Handlock (Twilight drake) basically control may have a field day with this deck but it is more designed to stop aggro/combo decks. I'm sure this deck could use some tweak  but having fun with it, let me know if any immediate changes could help.