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Naxx Anti-zoo/Aggro Value Mage

  • Last updated Sep 11, 2014 (Naxx Launch)
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Wild

  • 20 Minions
  • 10 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 3640
  • Dust Needed: Loading Collection
  • Created: 9/1/2014 (Naxx Launch)
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  • Battle Tag:

    BayushiKoso#1207

  • Region:

    US

  • Total Deck Rating

    6

View 4 other Decks by BayushiKoso
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This is the first deck I've chucked up here. I'm still testing it out at the moment. I'm looking for suggestions on how to make it better.  I'm attempting to make an anti-zoo deck that still has a chance against control match ups. So far I have been successful versus both zoo and control warrior.

The general idea of this deck is to get stay alive early game with Frostbolt and chump blocks with the Unstable Ghoul.  Coining out the Faerie Dragon is a good stop to early aggro as well, especially versus Rogues.  I was having some trouble with hunters rushing me down thanks to Animal Companion "always" being Huffer, so I decided to ditch the Defender of Argus that was originally in here and add in Alextraza to give myself some room to breath when I could win if I only had one or two more turns.  

This deck is intended to be a value deck, getting good trades with cards like the Harvest Golem and Sludge Belcher, clearing the board with Flamestrike, and with the surprise Kel'Thuzad for power trades.  Fireball can be used for board clearing or for face damage, depending on the game.  There are more than enough minions for you to win without having to hold on to all your spells to hit the face.

Please let me know what you think of this deck and any suggestions you have.  I have currently played 67 games with this deck and have won 37 for a win rate of 55%. I think with a few tweaks and more practice with the deck I could get it up to 60% at least.

Mulligans: Versus Lock, throw back everything except for Frostbolt and Unstable Ghoul. Against other aggro, you're looking for good answers to aggro like Fairie Dragon, Unstable Ghoul, and Frostbolt as well as Coin Harvest Golem or Earthen Ring Farseer, against weapon classes. Versus Druid it can be good to keep a Polymorph or Fireball for innervate shenanigans.

Gameplay:  You want to attempt to follow a natural curve into good trades eventually clearing their board with Flamestrike and Kel'Thuzad fueled trade offs. Try to save Alextraza until you need her to heal yourself instead of using her offensively, unless doing so will give you lethal. She is meant to give you that extra bit of health that you need to out DPS Hunters and the healing classes.

Win Conditions:Basically, just outlast your opponent. Also, going to the face with Ragnaros damage, Alextraza to finish and keep you alive, Kel'thuzad for clutch trades.