Hold my beer, Azari!
- Last updated Dec 8, 2017 (Kobolds Patch)
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Wild
- 13 Minions
- 15 Spells
- 2 Weapons
- Deck Type: Theorycraft
- Deck Archetype: Fatigue Warrior
- Crafting Cost: 6360
- Dust Needed: Loading Collection
- Created: 11/25/2017 (Marin's Treasure)
- user-20714547
- Registered User
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- 17
- 51
- 77
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Battle Tag:
Envy#22570
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Region:
EU
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Total Deck Rating
860
Update 1: We made it! More than 50 Upvotes and Frontpage it is, you memers!
Update 2: Added Doomsayer to the deck. Combos nice with Dirty Rat as always.
Update 3: Did you know, King Togwaggle swapped this deck with the #1 Frontpage deck? More than 150 Upvotes. What is wrong with you guys? But I feel honored, thank you for the support.
Update 4: Added FAQ, as we hit the 200 Upvote milestone.
Update 5: 300 Upvotes. THIS! IS! MADNESS!
Update 6: I removed Primordial Drake which could work as a benefit for the opponent after switching decks.
Update 7: 400... How long can this go on?
Update 8: Five freakin' hundred... I am speechless and I actually think, we will break the meta. At least for day 1 of the new expansion. Trolden, you are welcome. You will probably owe me half of your YouTube money after the KaC launch. Kek
Update 9: 666 Upvotes. I guess, you've left me no choice but to do this... I will stream playing this deck, starting on thursday (or friday, whenever the expansion launches on the EU-servers) at 2pm CET. Catch me @ twitch.tv/envyhey
Hey guys,
so over at the King Togwaggle release page, this guy CarneDeLamba (credit where credit is due) had a wonderful idea, that makes Azari, the Devourer look like a tame kitty crying in the corner.
It is a combo around King Togwaggle, Explore Un'Goro and Skulking Geist.
General Gameplan
1) Draw and survive until you have those 3 cards in hand.
2) On 10 mana you play King Togwaggle to switch decks and Explore Un'Goro so their deck becomes Choose Your Path only, which happen to also be 1-Mana spells.
3) If they decide to switch decks again with King's Ransom you stand up, jump in the air, yell: "Hold my beer, Azari, and let me show you how it's done!" But actually you just play Skulking Geist to destroy their deck.
Fun facts
- Even without destroying their deck, this counters any deck, that relys on a Combo or a specific card - namely Highlander Priest, Quest Mage, Jade Druid and many more. Even in the mirror match.
- If your opponent decides to NOT switch back, he has a deck with no threats at all. Only card draw and removal - if any is left.
- There is a possibility to not let them have King's Ransom by a comboing Coldlight Oracle, The Coin and King Togwaggle. Be careful with that and only use it, when they are deeper into fatigue and you are sure you can outlast them. Otherwise the original Combo is way more reliable.
FAQ:
- Isn't your opponing running Skulking Geist a total hard counter for this deck?
If your opponent manages to play Skulking Geist after you play King Togwaggle and Explore Un'Goro you are pretty much screwed, yes. However keep the following in mind:
- Your opponent has to run Geist, which is not very common nowadays (but happens occasionally).
- Your opponent needs to keep it in his hand until you pull of the first part of your combo. If he does that, you can potentially pull it out by playing Dirty Rat, which - if Skulking Geist becomes the meta - can be teched in a second time. - Why not also run Dead Man's Hand?
The answer to this one needs a lot of explenation, so brace yourselves:
- DMH can only be played after the combo, otherwise it would make your draws to inconsistens.
- You need to assemble 5 cards instead of 3 before you can pull off your combo or you would give DMH together with your deck to your opponent, which would screw with the intention of this deck to either destroy their deck or giving them nothing playable. With this, he suddenly has a totally viable DMH Warrior and a skilled player could still win or at least make the game a draw.
- If you want to outlast your opponent in a DMH style, you are probably better of without the Togwaggle shenanigans. This version focuses on destroying your opponent's deck before it gets to fatigue. - Wait. Isn't it better to play Explore Un'Goro first and King Togwaggle after?
I know the reasoning behind your thought, but since you give your opponent King's Ransom into his hand he could always just get his deck back. Think about it just a little bit more. The ordering in the description is the right one. :) - Why not add a secong Explore Un'Goro and Skulking Geist to make the combo more consistent?
I know it sounds odd, but it actually makes it more inconsistent. Why? You can't leave either of those in your deck, because your opponent has the chance to draw them after you switch decks - if they draw Skulking Geist they can destroy your deck before you can. If they draw Explore Un'Goro your Skulking Geist would destroy both decks. So you would have to draw 5 instead of 3 cards = more inconsistency.
Deck Showcase
See Kiwii N Bacon play the deck on his YouTube Channel
That moment when you have half of the deck containing 2 drops :D
I would seuggest adding Reckless Flurry in place of the ghouls for better removal.
Ah, I see.. keep up the work then man :)
I don't understand what you are trying to do,
If you destroy their deck they just swap, and you are obviously not going to destroy your own deck since then they will just win.
So are you trying to give them your removal deck and outvalue it with explore?
It seems like no matter what you do togwoggle is pointless since they can always swap for the better option once they draw it.
in these time, you can do more value than your opponent.
So the idea is that the original warrior deck has no win condition, but they can't swap back since you have geist?
That makes alot more sense, thanks for the explanation.
(Not sure why I got so many downvotes, I genuinely couldn't understand the original explanation so it is kinda pathetic that people would get mad at me)
all they need is a skulking geist of their own to ruin everything :( luckily only warlocks run it for now
And.. what if they don't use the Ransom?
Not everyone goes to Hearthpwn to look at this page for every second of every day of how long this page is up. Great deck btw, pure genius! I got one copy each of geist and explore ungoro so if i get the king from a pack, this deck is my go to.
Long live the memes!
how about running Hemet, Jungle Hunter, would give you a chance to destroy part of the deck if the opponent doesn't switch deck the following turn. Would destroy those pesky low cost cards, ensuring you only draw the good stuff
we need a picture of Azari holding thid guy's beer) the concept is dope, I like it (for the memes)
just wanna say as a meme deck lover who constantly prides himself on never ranking past 20 usually, this looks like one of the most fun decks ive seen from this game to date. and people called me crazy for crafting an explore ungoro when j2u was released XD
Wanted to note that unidentified shield looks like a good card to throw in here, taking out either a doomsayer or dirty rat depending on preference. also since i lack sleep with the fishes i might try drywhisker armorer for more armor gain or reckless flurry for if i desperately need a board clear even at the cost of my armor. Cant wait for the 7th if i make it to 20 with this deck ill post results lol ;D
this deck looks like so much fun, will try if I get togwaggle
How about Bring It On!? This could help you stay alive longer.
Edit: maybe Geosculptor Yip with those...summon some 10s...
too much value, if your opponent decides to keep your deck you don't want him to have something that can actually be a threat, which that can be
Nice idea, still have to get my brain around it, but clever.
This is a badass deck
plain and simple
Funny, but Razakuz will be happy with (1) spells