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Wrath Paladin

  • Last updated Oct 16, 2017 (Evergreen Nerfs)
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Wild

  • 17 Minions
  • 13 Spells
  • Deck Type: Theorycraft
  • Deck Archetype: Midrange Paladin
  • Crafting Cost: 5940
  • Dust Needed: Loading Collection
  • Created: 9/21/2017 (Evergreen Nerfs)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    4

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Right now, this is just a theoretical Paladin deck I'm designing for next year's Standard Ranked play. Notice that none of the cards present so far are set to rotate (at the moment...). I'm waiting to see what other tools I will have to use with it when rotation comes around again before I test it (and have the dust to craft it). I built this deck around the Holy Wrath mechanic (and flavor text, admittedly), which is honestly probably the kind of thing Team 5 would praise (seeing unused cards in the meta), may they rot in Tarkan (+1 if you get that, btw). As you can see, I have built this deck around the Giants thus far using other cards that synergize well with their effect. I started out with 2 Divine Favors and 2 Blessing of Wisdom, but then decided to remove 1 of each for 2 Acolyte of Pain, as that gives us a slightly better mana curve to use with Holy Wrath, and more potential value as you won't be stuck relying on drawing a particular spell to prevent top-decking. And plus, Acolyte just goes REALLY WELL with Spikeridged Steed. Another great idea would be to tech in 1 or 2 Howling Commanders (I don't know how I always get that spelling wrong), as they would instantly put your stickiest minions in your hand. If you're going to run them, I would recommend running both, as that gives you more consistency and 66.6% chance to pull out Tirion Fordring, which, if you get good mulligans, becomes 100% chance. And even if you end up "wasting" a Commando, better to guarantee Tirion in your hand before you need him than to chance it and only run 1.

Considering this deck is greatly RNG-based, you'll want to cast Holy Wrath ASAP, because on the chance that you do draw Molten Giant, it'll be all over for the poor sucker you're fighting. Of course, because of Holy Wrath, we're running more mid- to high-cost cards, so you're not totally reliant on drawing Molten Giant, or even a giant in general. Hell, just drawing Tirion with it can seriously mess them up. So you see, it doubles as a heavy removal option rather than just a finisher.

Anyway, since this deck will be in ongoing development for the next several months, suggested improvements would be greatly appreciated, especially as new expansions are released up until the next rotation period (when it will be finalized). I look forward to collaborating with the members of the HearthPwn community on making the best version of this deck possible and would like to thank all of you in advance.

EDIT: The Hydrologists are for scenario control...Obviously.