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Mukuro's Average Jade Druid (AFTER NERF)

  • Last updated Sep 18, 2017 (Evergreen Nerfs)
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Wild

  • 14 Minions
  • 15 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Jade Lotus Druid
  • Crafting Cost: 11360
  • Dust Needed: Loading Collection
  • Created: 9/19/2017 (Evergreen Nerfs)
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Hi, im Mukuro, a filthy Jade Druid Player from NA, this is my first guide ever so, lets see how it goes.

(Keep in mind english isn't my main language so there may be errors here and there!)

Today nerfs to both druids archetypes were applied, but to be honest, token druid was the one that got hurt the most, DK Jade barely feel these nerfs, i even got rid of both innervates after trying a couple of games with them and it really feels like isn't worth running innervate anymore.

Now, you might think its ok to still run them, and i don't blame u, i mean, u can do so, but ofc, the deck is going to be much slower in comparison to before the nerfs.

The removal of innervate allowed me to get many board clears and removals that weren't possible to have at the same time in the deck, Like Primordial Drake or The Black Knight.

IS JADE DRUID STILL WORTH PLAYING?!

Well of course it is, heck i steam rolled my way from rank 15 to rank 4 today, the only difference is aggro now have a little more chance against us, but at control matchups its pretty much the same good ol' jade domination.

WHICH REMOVALS ARE RECOMMENDED OR WHICH CAN I SWAP FOR X CARD

See, running two Innervate limited this deck to run things like x2 Doomsayer, and The Black Knight, or Primordial Drake, The Black Knight and Big Game Hunter / Spellbreaker, etc.

Now, without innervates, there are tons of removals that can be added to this deck, im actually considering removing x1 Spreading Plague to add even another removal.

Best removals you can use (In no particular order) are: Doomsayer, The Black Knight, Big Game Hunter, Primordial Drake and ofc the musts like Swipe and Ultimate Infestation

PROS AND CONS OF THIS VERSION:

Pros:

Lots of more options to keep control over the board

Actually getting something usefull from UI's instead of innervate, which might been good in some cases but, ofc not always.

Cons:

Ramping is slower, specially if you don't have coin to do things such as turn 1 Wild Growth or turn 2 Jade Blossom.

Thanks to a slower ramping, aggro has more chances to kill us before we manage to develop a good board/hand to mantain the control.

There might be awkward situations where u have to take the risk of burning a card in your hand after casting UI since we don't run innervates to free one space to evade burning.

OBSERVATIONS

Though i have never tried this, i might consider it a decent idea.

If you are running agaisnt lots of mirror matches, try to get in a Medivh, the Guardian, really helps to out-tempo the enemy, and now that Spreading Plague costs 6 mana, that's actually an indirect buff to decks that run medivh.

MATCH UPS

Warlock:

Handlock can result into a pretty easy but long match, i recommend to always play around Defile and try to save your Big Game Hunter for that giant!, some handlock versions run Skulking Geist to try and counter us, but we know that doesn't work c: anyway, try to play your Jade Idol in turn 1 (For the 1/1), ITS NOT BAD EVEN IF HE USES MORTAL COIL ON IT!. Remember our goal is to ramp both our mana and jades. These are also running Twisting Nether (Some even run 2 of them!) So be carefull, play around them, never go full balls and throw all your jade-generating cards into the board if there's the posibility of a 2nd Twisting nether!.

Keep Wild Growth, Nourish, Jade Blossom ,Mire Keeper, Jade Idol.

vs Zoolock is basically keep your ramping cards too, but if you can get cards like Doomsayer to drop it early and slow down their swarming, its great. Also Wrath !

Paladin:

Murloc Paladins... Just mulligan for early control cards like Doomsayer and Wrath while trying to get your ramping cards.

vs Control paladin on the other hand, just go full ramping, they are nothing vs you in the Late Game.

Mage:

Since both versions that are on the current meta are control archetypes, you can play at your own speed and ramp all you want without bothering about them, just try to play around the DK Jaina hero power on late game.

VS EXODIA MAGE ON THE OTHER HAND... We must abandon our control cancer ways, and go full sm0rc, Just go all face on that bitch, IGNORE their board, TOTALLY IGNORE IT, its kill or be killed when she completes the stupid combo.

Rogue:

There aren't many rogues on the ladder untill you get to rank 5+ tbh, and i don't think i have enough experience to tell you how to play vs them, specially because mill rogue and miracle rogue seems pretty the same to me untill they reach late game and start either burning your cards or throwing arcane golems...

I'd recommend to keep early board control cards and ramping ofc, also don't try to cockblock them with heavy things like The Lich King since they can pretty much murder it with the stupid 3/4 flower, or use any of their huge arsenal of bullshit removals.

Hunter:

Keeping control of the early game is the key to win this matchup, we can't let him have any beast to buff with the Razormaw or Houndmaster, try to survive untill you can recover stability with either DK Malfurion or Ultimate infestation, a good ramped Primordial Drake is great vs them!.

Priest:

You eat big priest all day, so don't worry about that one, just ramp and play smooth.

Raza priest, the biggest cancer of the current meta, NOT WE JADE PLAYERS, NO, THESE FUCKERS ARE THE GAME-KILLING ONES, is actually pretty easy to win vs when u get used to them! just remember to always play around shadowreaper anduin, do not swarm your board with your jades unless you have more in your hand to re-fill the board untill he can't keep up!

Shaman:

Same as hunter, mulligan hard for early removals such as Wrath and Swipe, Doomsayer is good too and Jade Spirit sometimes works since it offers board presence and ramping! :)

Thank you very much for reading my guide, happy climbing!