[Wild Legend] Demoniacc
- Last updated Sep 18, 2017 (Frozen Throne)
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Wild
- 22 Minions
- 8 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Demonlock
- Crafting Cost: 2860
- Dust Needed: Loading Collection
- Created: 9/18/2017 (Frozen Throne)
- Atralb
- Registered User
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- 14
- 33
- 57
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Battle Tag:
Atralb#2201
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Region:
EU
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Total Deck Rating
396
Hi !
My name is Atralb (Battletag : Atralb#2201), play f2p, and this is a deck i created like 6 months ago during the Gadgetzan meta which led me in rank 5 each month until the Standard rotation in april. I then retried it in wild the past month with the addition of some Un'goro cards and managed to pass legend in August (2017).
This deck is a Demon Aggro deck. It is a spin off of the discardlock without all non-demon cards and filled with demon synergy cards instead. It originally was intended to be a fun or even meme deck but happened to be really competitive while being inexpensive for a deck that I would put in Tier 2 or even Tier 1 in August. Only one legendary and no epic.
Its power resides in the fact that you sacrifice a lot of health and cards to get an extreme tempo advantage really early on the board. This is a zoo deck. You have to completely rely on your board (apart from 4 spells) so be aware of it at anytime.
Explanation
This deck's objective is too achieve board control very quickly then burst your opponent down with big agressive statted minions.
It makes use of the core cards of discardlock such as Malchezaar's Imp, Silverware Golem and Doomguard. Two unusual cards are added in the form of Succubus and Lakkari Felhound that really shine in this deck because of the demon synergy coupled with discard.
The rest of the deck is composed of all other good early drop demons which are popularly played in a classic zoolock : Flame Imp, Voidwalker, Imp Gang Boss and the incredibly powerful Crystalweaver which is a permanent Southsea Captain on your current demons and well statted.
It has other buffs in the form of Demonfire, Bloodfury Potion aswell as a few good taunts to protect your other minions : Voidwalker and Lakkari Felhound. Lastly, four extremely efficient burst cards, Soulfire and Power Overwhelming, will help you finish the game.
It happens to be an entirely Warlock class card deck and is really fun, being able to snowball out of control in less than 3 turns and catch up with huge heals like even Reno Jackson while still getting board presence back after two or three board clears.
Playing the deck
Your two main resources are your minions and your cards, that you want to sacrifice in order to cheat out the board with very limited mana. Each turn must be anticipated taking those two factors in account. You also have to remember you only have 4 non-minion based board recovery options : Demonfire (even if you'd rather use it as an efficient buff on a 1/3 body or an imp gang boss) and Soulfire (which you generally only use as removal when really relevant as a tempo play rather than keeping it for a final burst - same for Power Overwhelming).
On the early turns you want to play cheap efficient minions like Flame Imp, Voidwalker, Succubus, Imp Gang Boss or even Wrathguard which is generally a quite bad card but does exactly what the deck is meant for (building a board) while also being a demon.
When the board is in your control, which should happen relatively easily on turns 2-3-4 with efficient trades, you want to not giving it back at any cost and try to protect it either with buffs like Demonfire, Bloodfury Potion and Crystalweaver or with taunts minions such as Voidwalker and Lakkari Felhound which replaces Defender of Argus from the classic discardlock. On the other hand or at the same time you should also begin the snowballing with discard synergy with the powerhouse Malchezaar's Imp and all your discard cards : Succubus, Tiny Knight of Evil, Lakkari Felhound, and eventually and obviously Doomguard.
Apart from dreamy plays with infinite malchezaar's imp draws you should quickly reduce your hand to zero cards and its NOT an issue at all. In fact it can be equally great since you have many discard cards which will then become big tempo plays at zero cost and you stil have the warlock hero power for two cards in a turn anyway. This is your ending phase. Additionally at this time, a drawn Clutchmother Zavas means it will be buffed by any Discard card you draw and count as a discard for your imp if you have it or get it on board. A 6/6 Zavas isnt rare. Again, a card which seems like 400 dust but shows its true power in this deck.
As I said you sacrifice your life and cards for huge board presence which is where resides the strength of the deck. I've already had some games where I endured reno then nether and still won or was out of cards at turn 10-12 and won again.
Mulligan
You generally want to hard mulligan for one-drops or at least two-drops and avoid any discard card in the mulligan stage except Succubus in specific matchups like priest (4 attack) which you will learn with time. Malchezaar's imp is good even without a discard card in the beginning if you dont have another one-drop. Remember that you have a handful of buffs for your demons (6 in total) and a 3/5 on turn 2 (with the 2 mana potion) is good enough to take board advantage.
Matchups
Since you give up health you will be struggling against Pirate warrior. Apart from that you literally crush control and slow decks (except mage which oppose a resistance with his efficient boards clears) and midrange decks while being slightly unfavored against other aggro decks.
Context
I did my legend grind in the late Un'goro wild meta - Early KFT meta which quickly led to Druid Dominance, having a 59% winrate in a sample of 132 games between Rank 5 and Legend (103 games to get legend). I think I was a bit favored due to strong presence of Jade Druid and Control Priest beginning to appear but was compensated with Pirate Warrior and some old-school Aggro Shamans aswell as control warlock which destroyed me a few times thanks to a Defile on a board with an Imp Gang Boss... (Never play one against them)
But still a great meta-breaking deck which is really fun to play, having people raging at the end when they completely did not expect that at the beginning ^^. AND its a really cheap deck. Have fun !
Here are my stats for all games as of rank 5 and a sample of matches centered around my legend pass if it you would like to have a look. (click on pictures)
Just reached legend with this deck!
I also made a reddit post with my progress.
Thanks man!
Haha great news, i hope it wont get too known though which will make it lose its surprise effect and the meta breaking aspect. By the way, if you'd like to add me on battle.net i'd be pretty interested to see other people playing my deck competitively :). Have fun !
Do u think that Bloodreaver Guldan can fit to the deck? I see potential in the powerful hp!
Hi ! I actually thought about it, it can indeed be wonderful drawing it in the late game reviving a full board of demon and setting up the best hero power in the game. However, as for all these greedy cards, the problem is that it considerably reduce the consistency of your late game which your most important part of your matches. Having it in your hand in early turns will probably mean you will lose it because of the amount of discard and the fact that you cannot play it before turn 10.
Thus, my final decision is that it is most likely better without, and since I don't have it, i didnt want to spend 1600 dust to test it and given that my deck was already performing very well. But if you have it why not trying it and see the results by yourself. I would be interested to see them so give me some feedback if you do :)
Interesting! What about trying Lock Quest and the new legendary Blood Queen Lanathel?
Haha man i actually tried them since i got them both from packs (...) but i honestly think this is not a good way to go. I didnt try many games tho but the quest really disrupt your early game (one less card in hand and your first turn used) for an infinite value in late game but slowly, the gain for the loss would be achieved at like turn 10-12 or so on average, by then you will generally lose. Lanathel is kind of the same problem as gul'dan even though it's 5 mana less, read the message above for reference.
However I did manage to exprerience quite a spectacular game (and in the competitive atmosphere of rank 5) which I think you guys would be interested to see :) : https://hsreplay.net/replay/x2M7uVFF9x9QXsT7yNPDTm
A little screenshot for the lol ^^
It performs wonders in this deck : It's a third card you want to discard and which can be indefinitely discarded, it gains power with your discard-cards and your discard cards gain power thanks to her. So i would suggest crafting it if you want to play copetitively (>Rank 5). Otherwise the best replacement I see for her is a second Tiny Knight of Evil or you could try Darkshire Librarian.
Hi man, thanks for the interest.
- First question : as I explained in the guide, your early game (turns 1-3) is the most important part of the game where you want to put minions as strong as you can (you should play a succubus turn 2 if you havent got anything else even without the imp). Hence I believe Succubus is better than the Tiny Knight of Evil mostly because of the 3 health threshold which is much more resistant than 2 health in the early game (ping+babbling book, backstab, SI:7, living roots, holy smite etc...). Additionnally you get the 4 attack spot against priest and most importantly, it is one of your only cards that discard and are demon aswell which, from experience, earn the most wins in this deck. I suggest you replace a Wrathguard instead if you want to try.
However, Tiny Knight of Evil seems to have been a great card in my deck in the late game ( often buffed twice) so maybe it can do some good and you should have similar results if well played. I don't recommend keeping it in your mulligan though. Eh, I'll try it out !
-Second question : I can't really help you with this since I actually don't have the card and never crafted it even if i thought about trying it out several times. The main aspect with these cards is that it dilutes your demon and discard synergy and you must evaluate the gain in comparison to the consistency loss. I feel like 2 damage wont really help you on the board as you generally only want to remove big threats. I've tried Shadowflame though which performs really well here thanks to big agressive statted minions but i cut it anyway in wild because of consistency issues. Demonwrath is less of a consistency loss (not a dead card if your board is empty), but has a lower power level. These cards are tech choices related to the meta, main advice would be to try and see :)
Great deck. Thanks for sharing.