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[KoFT] Exodia Obliterate

  • Last updated Jan 11, 2018 (Kobolds Patch)
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Wild

  • 14 Minions
  • 16 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: TTK Mage
  • Crafting Cost: 7800
  • Dust Needed: Loading Collection
  • Created: 9/14/2017 (Frozen Throne)
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  • Battle Tag:

    Ropeli#2357

  • Region:

    EU

  • Total Deck Rating

    33

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Thanks for the likes guys! I truly appreciate the support :) I will write mulligans for certain matchups in the following days.

If you want to know mulligans etc I will post them if this guide gets 10 likes.

EDIT: 12/1/2018

THIS DECK IS BASICALLY A COIN FLIP IN THIS META, EITHER YOU FACE PALADIN/ZOO AND LOSE OR YOU FACE PRIEST/DRUID/WARLOCK AND YOU WIN. HOWEVER THE DECK STILL HAS CHANCE TO DO REALLY WELL, YOU JUST NEED THE RIGHT MATCHUPS!

Beware: The deck is not technically straight forward like most of the meta decks are and every game requires thinking 1-3 turns ahead to fully maximize the potential of the deck. This deck is not easy and will require alot of playtime to master.

Possible replacements: You can use one Acolyte of Pain but this card can backfire hard in the late game if the enemy can overdraw you. Also drawing one card from this technically costs 5 mana since you need to ping it after playing it.

-1 Babbling Book, +1 Acolyte of Pain

Mulligans:

Druid: In this matchup you cant really know if your opponent is Jade or Aggro Druid. After the nerfs however its safe to assume its Jade Druid so you want to keep Arcane IntellectPrimordial Glyph. If you are on the coin, keep Cabalist's Tome instead of Primordial Glyph.

Warrior: After the nerfs Pirate Warrior is less likely to appear on the ladder and the most played Warrior deck at the moment is Fatigue Warrior. This matchup should be pretty easy since they dont usually put up any pressure and all you need to do is dodge their Dirty Rats lategame. Mulligan goes the same as Druid matchup, max draw and on the coin you can keep Cabalist's Tome.

Rogue: This one is tough since it can be Miracle or Aggro Rogue. In both cases you want DoomsayerPrimordial Glyph (Look for early clears) and Arcanologist. Just try to clear their stuff as effectively as possible and save freezes as long as you can.

Hunter: This is our worst matchup by far since their heropower will wreck us most of time time when the game goes on and your freeze effects cant stop his heropower. In this matchup you need to pray for insane rng from Primordial Glyphs and Cabalist's Tomes. Keep DoomsayerArcanologist and Primordial GlyphDont expect to win this matchup, its insanely hard. Pray for RNG Jesus.

Priest: This is literally the same as Druid. Look for draw, draw and draw. They rarely put up any pressure early game.

Paladin: 99% of the time it will be Murloc Paladin and depending on their start it can become really tough and fast. Try to remove his early game murlocs with spells from Primordial Glyphs and with your ping. Also dropping Doomsayer on turn 2 is really good and usually will stop their snowball. Look for DoomsayerPrimordial Glyph and Arcanologist. On the coin you can also keep Frost Nova.

Shaman: Also here its 99% Token Shaman that you will be facing and the game plan is the same as playing vs Murloc Paladin. Remove their early board and try to mulligan for Doomsayer to drop it on turn 2. Literally same mulligan as vs Paladin.

Warlock: This is also those 50/50 matchups where you need to think if you are facing Zoo or Handlock. Most of the time its Handlock and this matchup should be pretty easy unless they roll Mountain Giant on turn 4 and you dont have answer for it. In both cases however, facing Handlock or Zoo, you need to mulligan for Doomsayer. Vs Zoo you need to drop it on turn 2 most of the time and vs Handlock drop it on turn 3 to stop their Giant/Dragon steamroll. Look for Doomsayer, Arcanologist and Arcane Intellect/Primordial Glyph.

Mage: Now this is tricky. If you are facing mirror matchup you need to complete the Quest as fast as possible. 99% of the games are decided for the person who procs the Ice Block first. Also try to keep your hand semi empty late/mid game to avoid milling from their Coldlight Oracle. You can also mill their cards in lategame when their hand is pretty full by using the same tactic. With luck you can mill their Archmage Antonidas or other combo pieces. Versus Control mage you need to draw alot, basically the same matchup as Druid/Priest. Versus Secret/Tempo mage its gonna be a different story since they play Counterspell and their early game is usually insane.

The general rule is to usually keep Arcanologist vs all kinds of deck but mostly vs aggro since it contests their early board. Its never a bad keep. Doomsayer is always a keep versus aggro classes and Arcane Intellect/Cabalist's Tome are a keep versus slow classes.