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[ BUDGET AGGRO F2P ] Super Enrage Aggro for fun...

  • Last updated Sep 13, 2014 (Naxx Launch)
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Wild

  • 17 Minions
  • 8 Spells
  • 5 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 820
  • Dust Needed: Loading Collection
  • Created: 8/20/2014 (Naxx Launch)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    15

View 3 other Decks by Dude_Chill_Bro
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(Updates at the bottom of the post)

For fun deck. Need to go for face and let them trade into you. Prone to enemy AoE and board clears, but still a fun deck to mess around with. Can get very stuck if it doesn't combo so be warned.

 

SILENCE

Ironbeak Owl needs to be saved for big taunts such as Sludge Belcher or Sunwalker so you can bypass them in the late game only when you are about to lethal. Otherwise, just dish out some damage and Execute medium taunts such as Sen'jin Shieldmasta or any beast taunted by Houndmaster.

 

DRAW

Main draw engines: Acolyte of Pain + Battle Rage. Get at least 2 minions on the board so you get 3 cards since it includes your hero as well as long as Garrosh Hellscream is wounded. Even with just 1 damaged minion + your damaged hero, you draw 2 cards for 2 mana which is more efficient than Arcane Intellect.

 

EARLY GAME

Fiery War Axe + Unstable Ghoul + Whirlwind to deal with early game problems. Try and save Heroic Strike as a finisher/late game removal (+7 damage combined with a late game Fiery War Axe or +9 damage with Arcanite Reaper)

 

EARLY TO MID GAME

 Unstable Ghoul or Whirlwind or Cruel Taskmaster to combo into Amani Berserker + Raging Worgen + Frothing Berserker. Remember an enraged Raging Worgen can attack twice, so attack their hero and then trade up afterwards if you have to. Otherwise, dish out some INSANE windfury damage. Try and save Rampage for Raging Worgen for a ridiculous 14 damage combo (+1 from Worgen, +3 from Rampage, +3 base attack = 7 damage x 2 = 14 damage).

 

THE DREAM = Raging Worgen + Cruel Taskmaster + Rampage = 9 damage x 2 = 18 damage

(+3 base attack, +1 from Worgen enrage, +3 from Rampage, +2 from Taskmaster = 9 damage)

 

FINISHERS OR LATE GAME TRADES

Kor'kron Elite + Cruel Taskmaster = 6 mana, 6 damage charge (+2 mana, +3 damage = 8 mana, 9 damage with Rampage)

Arcanite Reaper + Heroic Strike = 7 mana, 9 damage

Mortal Strike 4 mana for 4 damage straight to the face, or 6 damage if wounded under 12 hp (so like a Mage's Fireball)

 

 

OTHER CARDS TO CONSIDER if you want to try and mix it up:

Slam or Cleave - Really really tough to fit into this deck with so many 2 mana cost cards. Slam gives you the choice to choose as well as draw a card if you don't kill, allowing you to combo efficiently or proc your own enrages. Cleave helps more with other aggro decks / Zoolock, but again, both of these cards are really tough to fit. Ideally, you should be looking at your 2 drops as something you can play on turn 2, so cards like Fiery War Axe, Amani Berserker. Bloodsail Raider and other 2 drops are necessary to start establishing board control. 

Charge - 3 mana + whatever you are charging means that you will probably spend at least 6 mana to pull this combo off. I'd only keep x1 as a finisher because overall it is lackluster when used in the midgame to trade (you will be burning 2 cards to trade off for 1 enemy).  Poor card. Much better to experiment with Warsong Commander.

Inner Rage - Great substitute for Rampage. Cheaper (0 mana vs 2 mana) and less stats (+2 attack vs +3/+3), but probably more versatile since you can finish off enemies who have 1 hp remaining or simply combo Execute them. Also can be used to substitute or combined with Cruel Taskmaster because they are essentially the same thing in different forms (0 mana vs 2 mana 2 / 2)

Leper Gnome - probably won't work too well since it only has 1 HP, but could dish out 2-6 damage early in the game to get closer to lethal range (everything adds up). Can be good as a 1 drop against heroes without 1 damage Hero Powers (Mage / Rogue / Druid), decent with Warsong Commander as well.

Abusive Sergeant - a card that needs to be held in hand until wombo combo Raging Worgen or Kor'kron Elite. Probably not favorable since it is low value.

Loot Hoarder - if you feel like you need more draw. Can possibly substitute Battle Rage. Deck now uses only x1 Battle Rage. Best to keep 1 because Battle Rage has high potential, and in worst cases can be a 2 mana Arcane Intellect when it is just your damaged minion + your damaged hero.

Youthful Brewmaster - 2 mana drop for the Battlecry = mini Miracle Warrior (use on an already attacked charged minion so you can keep it away from trouble and use it next turn or use it the same turn if you have 10 mana with Kor'kron Elite). Probably not practical. 

Warsong Commander - Highest potential to be put into this deck, but prone to getting picked off immediately so be warned. Might need more 4 drops to follow up to be truly effective, so consider adding cards such as Gnomish Inventor, Sen'jin Shieldmasta, Dread Corsair, Arathi Weaponsmith, Stampeding Kodo, and Sludge Belcher, but don't get too heavy on the back end of your curve because you still want to be aggro and there is a good chance Warsong Commander will die on the turn you dropped it or you don't even draw it at all. Maybe even Emperor Cobra just for kicks and giggles. Works with Bloodsail Raider before the Battlecry effect occurs too.

Injured Blademaster - 4/3 as a 3 drop is decent and can also be naturally buffed with Rampage, but I prefer Raging Worgen definitely for the insane wombo fury combo

Arcane Golem - 4/2 as a 3 drop with Charge but gives your opponent +1 permanent mana crystal. Kor'kron Elite is much better in my opinion.

Coldlight Oracle - 2/2 for a 3 mana but gives both players +2 cards. Could be good if you feel you need more draw since this deck doesn't utilize Hero Power / Shield Block to obtain card advantage that Control Warriors use. I would probably save this until I absolutely needed it or save it with extra mana so I could use whatever I just drew. Otherwise, you just gave your opponent x2 top decks to use on their next turn while you didn't utilize your newly drawn cards.

Shade of Naxxramas - Interesting 3 mana cost card. Kind of slow and requires timing, needs more testing. Too slow. Also is very awkward when you draw it late.

Dread Corsair - can be a 1 mana cost or 0 mana cost summon if you have a weapon. Instant tempo swing. If you don't have Naxxramas, could be a possible substitute for Death's Bite as long as you keep Arcanite Reaper.

Death's Bite - 4 damage but also deals 1 damage to the board upon final strike. I decided to go for Arcanite Reaper since I use Whirlwind + Unstable Ghoul. Also, that extra 1 damage per hit can make a difference on lethal. New deck list includes x2.

Argent Commander - more of a control approach since you can trade into something and survive with Divine Shield. 6 mana though.

Brawl - A "Hail Mary" card if you are losing hard. Essentially a dead card when you are ahead. Much more useful in Control Warrior.

Gorehowl - Really slow, but another interesting card if you get lucky in a pack. Note that you lose Gorehowl immediately once you attack the enemy hero. 

Leeroy Jenkins - Another finisher, but stays in your hand if you draw it early. Not a good F2P / budget card so I didn't include. 

Grommash Hellscream - Really, really slow, but a bad ass card anyways. If you get lucky in a pack, might be good, but test it first. 

Captain Greenskin - Just another interesting legendary for weapon heavy decks. Consider making a pirate deck with Southsea Captain + Dread Corsair + Bloodsail Raider + Warsong Commander for crazy shenanigans. 

 

UPDATE #1: 

-1 Battle Rage

-1 Rampage

Above were too combo oriented. Still good, but awkward when you have no minions on the board.

+2 Bloodsail Raider

Bloodsail Raider is pretty good in any weapon heavy deck. Even is a good turn 2 drop because it passes the vanilla test with 2/3.

-2 Unstable Ghoul

+2 Death's Bite

Death's Bite does the same thing as Unstable Ghoul (dealing AoE damage to proc enrages and clear board) while also easing the mana curve. Also combos well with Bloodsail Raider

This deck does use 6 weapons + 2 Heroic Strike, so maybe taking out -1 or -2 Arcanite Reaper might be worth it for whatever versatility you need. It's up to you.

 UPDATE #2:

-1 Heroic Strike 

-1 Arcanite Reaper

Removed one of each since this deck is already weapon heavy.

Total weapon count is 5 + 1 Heroic Strike. x2 Fiery War Axe, x2 Death's Bite, x1 Arcanite Reaper.

+2 Sludge Belcher

Included two Sludge Belchers to help protect your board.