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Hunter Zoo

  • Last updated Aug 18, 2014 (Naxx Launch)
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Wild

  • 19 Minions
  • 11 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 560
  • Dust Needed: Loading Collection
  • Created: 8/18/2014 (Naxx Launch)
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  • Battle Tag:

    SilverArrow#2689

  • Region:

    EU

  • Total Deck Rating

    144

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This is a deck I threw together to complete a couple of hunter related quests, and much to my surprise it exceeded way beyond what I expected. This deck took me from rank 19 and 1 star to rank 14 with no losses, and then to rank 10 with only a handful.

Some things to think about

The reason for Jungle Panther should be obvious; it's an efficient beast that, generally speaking, won't immediately die. With that in mind, this card has great synergy with Houndmaster as a turn 3+4 play.

As this outcome of the game has usually been decided early on in the game due to its lack of large minions, I tend to Mulligan for 1 drops - getting a minion on the board before your opponent can decide who has board control. This is the reason for the 2x Webspinner; due to their deathrattle and 1/1 body your opponent may be somewhat reluctant to kill it on their second turn with removal, leaving a beast with strong potential to be buffed on the board.

Prime Stampeding Kodo targets include: double health Lightwell, Blood Imp, and of course Gurubashi Berserker. However, do not be scared to use it on removing that 1 pesky minion that your opponent has left on the board, a lot of the time leaving your opponent without any minions to remove yours with can be a massive advantage.

And of course there are the obvious combos to do with the scavenging unleash the hounds - to massively buff a Scavenging Hyena, large card draw when combined with Starving Buzzard or Cult Master, removal when combined with Hunter's Mark (I tend to avoid this due to Stonetusk Boar being just as viable in most cases but cheaper) or even as a finisher when combined with minions such as Timber Wolf or even Leokk if you manage to summon him. 

Notes

King Mukla works well instead of Stranglethorn Tiger, but keeping with the unwritten theme of budget I have decided not to include legendaries - by all means use him in your deck if you have him. 

I keep Explosive Trap in this deck mainly as away to deal with aggro deck threats, but Snipe may work just as well if you find yourself struggling with the midgame.

Explosive Shot works very well as removal; I tend to think of it as a Spell Damage Swipe. However, sometimes I feel that it ends up dead in my hands due to Kill Command being just as effective in most cases. This is why I only keep one of them in the deck rather than two.

Swap Bloodfen Raptor for a second Haunted Creeper or Dire Wolf Alpha if it is not to your taste; I like to keep it for the potential of a 5/4 with Houndmaster or to use to simultaneously remove an enemy minion with 3 health and buff a Scavenging Hyena. However, the aforementioned replacements are just as viable, pick the one that you find suits your play style best.