Snuxi's Aggro Priest
- Last updated Aug 15, 2017 (Frozen Throne)
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Wild
- 16 Minions
- 14 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 5040
- Dust Needed: Loading Collection
- Created: 8/11/2017 (Frozen Throne)
- Snuxi
- Registered User
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- 3
- 13
- 23
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
805
Hey guys, welcome to the aggro priest guide.
Card explanations
Argent Squire good sticky 1drop which is perfect for health buff synergies
Inner Fire One of your main finishers, synergizes well with all health buffs :^)
Northshire Cleric Card draw engine, also pretty sticky
Power Word: Shield One of the best buff cards in this deck, too bad u can't put in more copies then 2 :P
Worgen Infiltrator Again, sticky one drop, u always need something to put buffs on
Divine Spirit Oh look, it's unkillable! :P
Mind Blast Easy finisher when enemy board is already taunted or if u lost board control, works well with Shadow Visions
Radiant Elemental Provides the advantage of developing and buffing at once
Shadow Ascendant This card is just insanely powerful, when not dealt with = win everytime. That's the reason why u play all those sticky 1drops.
Shadow Visions Just fish for what u need, flexibility is pretty gooood.
Shadow Word: Pain Originally this deck didn't play swp, but it's just too good against doomsayers etc., and u can always fish for one with shadow visions:)
Kabal Talonpriest Best priest 3drop, can snowball really hard
Shadowform When u run out of cards, and you don't need to heal anything, it's just better to smash their face for 2dmg :P
Tar Creeper Pretty much best target for innerfire + divine spirit combo. Protects your [card]Shadow Ascendant/card]
Barnes Has a lot of good targets in this deck
Lyra the Sunshard U might think that lyra doesn't fit in this deck, but you would be surprised how many games she solo handedly won. Enemies 'll be really desperate to remove all your early pressure, and lyra 'll propably remain unanswered and u can just run away with the game
Power Word: Tentacles You haven't seen that card in a while, have u? Ideal for divine spirit + inner fire combo. Perfect snowballing tool.
Matchups
Druid: Pretty easy matchup, druid can't deal with board flood or big minions, this deck does both.
Hunter: Hunter's early game is pretty shitty, and if they're control hunter, u just run them over
Mage: Only problem is mana wyrm with early removal, if they remove your early stuff, u're pretty much doomed, hopefully none plays mage :P
Paladin: If it's aggro paladin - do whatever it takes to get ahead on board, and they won't be able to come back. If it's control paladin, beat them up asap, but keep in mind Consecration and Pyro equality combo.
Priest: Hope they don't draw cleric and u r in pretty good shape, try to keep the attack of your minions on 4, so they cant use pw/d/p
Rogue: They 'll most likely keep slow cards, cuz they think u're playing slow boring deck like everyone else is, and then u just run them over :P
Shaman: Worst matchup, their early game is pretty good, and devolves and hexes can just turn your roughly buffed board into wisps:( But since the start of the expansion, i've seen like 2 shamans.. so i'dnt be that afraid :D
Warlock: They'll pass first few turns and then try to wipe you with Hellfire so just keep that in mind, but it shouldn't be that much of a problem cuz you can easily buff minion's health sky high. And there's also Siphon Soul so don't put all your eggs in one basket.
Warrior: You can pretty much easily eat pirate warrior, your early game should be better most of the time, and you can heal and play taunts..so :P Control warrior is bit tougher, they run lot of removal and taunts, all you can do is just go all in, or set up OTK with Divine spirit + Inner fire
Mulligan
Go for early curve 1,2,3
I know this is aggro deck but i hope u can count to three XD
Keeping Power Word: Shield is good with coin when you already have minion to put it on, or if you already have Radiant Elemental. Or if your hand is full of 1drops so you don't run out of cards so quickly
General tips
1. Don't put your eggs in one basket when you know it can get removed easily. For example - you can make one huge minion against druid, cuz they have no hard removal. But if u're against someone with hard removal like warlock, make sure to split your resources unless you're planing on OTking 'em, but that is very risky so i'd do that only if u're really desperate or if you know when is the hard removal coming (for ex. i can make a huge guy turn4 and deal the finishing blow t5 cuz i know that siphon soul costs 6 mana so it's not a threat.
2. Trade efficently early, utilize your hero power
3. Think about what are u buffing, think about future turns
4. Don't attack with Worgen Infiltrator when he still has only 1hp and you are against class that can ping him off LOL
5. Due to a lot of healthbuffing in this deck you can dodge a lot of AoEs, always think about what AoE or hardremoval can opponent play next turn
https://www.facebook.com/Vojtěch-Snuxi-Vjaclovský-250115738703228/?ref=aymt_homepage_panel
If you enjoyed this deck leave a like on my facebook page, i'd really appreciate it:)
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Good luck!:)
Edit: -2 Wretched Tiller +2 Worgen Infiltrator
Some ideas.
Pulled a quest for 60, so I thought I'd tinker about with this. Pretty effective deck overall, but 5 wins isn't really much of a sample (and it was in casual).
I did make some alterations. Didn't have Shadowform, golden copy got dusted a very long time ago when dust was tighter to put together my first legendary Dr. Boom. What I -did- have was a Prophet Velen lying around, and since the goal was end-game, I figured a really big Mind Blast turn would also be decent, especially if you can supplement it with help from Shadow Visions and/or Radiant Elemental. (A 30-point hit would be sweet, but let's get real here... :D )
I've been messing with Handbuff lately, also running an aggro style and found Consecration pretty useful for defending the board and a couple of extra points of damage. Since we're holding out for a good Inner Fire turn to finish or maybe a blast or two (regardless of if you run my changes or not) - putting in Holy Nova seems fair. Other clears wouldn't be good enough, they're expensive as they are and you don't get the heal+extra face damage you get here. You might even disagree with this much. Took out the Worgen Infiltrator for those.
Wasn't thrilled with Barnes, 1/1s need buffed before you can do any heal-crazy with them. Switched for a single Auchenai Soulpriest, since I know what I'm getting with that (and it makes up a little for the lost Shadowform). If it's turn 6 or later, I can choose 2 on face or to defend the board before the other guy can do anything about it. Barnes can and did fall flat....didn't like it. :/
Deck is still good overall, and would be even without my tinkering. Idk if it ranks well, but after messing about in casual it's tempting to interrupt handbuff in ranked to mess some more with this.
@OP Try out my Jade Teardrops Deck it's a pretty aggro/midrange deck that you will probably really enjoy. I just removed my Shadow forms from it and replaced with Bonemare for more consistent punishment. The problem with aggro priests is usually you still end up being reactive instead of proactive and I solved that in teardrop with utilization of Archbishops and Bonemares etc. Basically you maintain constant board lead and have too many threats for mid and aggro to leave unchecked.
PW:Tentacles... not a bad card, but just looks pathetic now that Spikeridged Steed is a thing. Lmao
Well this deck is interesting. I feel like it could use a few bigger minions, maybe some Priest of the Feasts and/or an Elise the Trailblazer. Could also use the Injured Blademaster and throw in some Circle of Healing/Acolyte of Pain/Lightwarden stuff. Hmmmm.
Pardon me?! Aggro PRIEST?! Priest is like the opposite of Aggro. This is not what the Light wanted...
For real though, nice work. It's cool seeing people twist a class to the complete opposite of what it's meant to be. Just shows that no class is safe from Aggrostone. Now if only they had a 4 mana 7/7...
liking this idea. if u get the up votes, ill share in my priest group.
Shared
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come join us bro
I'm really glad to see a deck where I don't have to craft anything to play it. :) IDK how competitive it is, but it's certainly fun so far. The wretched tillers themselves aren't doing much for me in general though, because they get removed so easily. Usually it's the tar creepers which end up dishing out the damage.
I guess like a lot of aggro, this deck seems pretty hit or miss. If your opponent runs silence or cheap hard removal, you're dead, and if they don't, you'll likely do pretty well.