KFT Control Warrior
- Last updated Aug 12, 2017 (Frozen Throne)
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Wild
- 18 Minions
- 8 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Control Warrior
- Crafting Cost: 12480
- Dust Needed: Loading Collection
- Created: 8/5/2017 (Quest Rogue Nerf)
- DTMGoat
- Registered User
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- 2
- 14
- 28
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Battle Tag:
DTMGoat#1881
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Region:
US
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Total Deck Rating
9
Hi everyone, I'm DTMGoat and I've been playing Control Warrior for many months.
Control Warrior isn't as popular as it used to be, but I've had pretty decent success with it, through all the months, even with pirate warrior being as prevalent as it is; and I'll hope you'll enjoy my deck guide.
Basics
This deck plays very much for the late game. You'll be stalling and controlling the board to the best of your ability until you hit the point where this deck truly stands out. Utilizing Rotface, The Lich King, and Elise the Trailblazer to generate most of your value later on, while Alley Armorsmith and Bloodhoof Brave can buy you the stall you need in order to get that satisfying late game value.
In the event where the enemy does manage to clear your taunt before you can really get going, you have many options for board-wide pings in this deck, and low-mana clearing with Sleep with the Fishes. One more important thing, and one of the hardest things about Control Warrior is knowing when to Brawl, as it is the strongest clear Warrior is offered. Using your Brawl can very well make or break a game. It is normally most ideal to use it when you'd kill off 3 or more enemy minions, while you'd lose few/none depending on the game state.
Mulligans
The main cards you'll want to keep are as follows:
Against aggro oriented decks such as Pirate Warrior, Token Druid, or Murloc Shaman, you'll want to mulligan for Brawl, Ravaging Ghoul/Blood Razor + Sleep with the Fishes, and/or Alley Armorsmith/Bloodhoof Brave.
If you're unlucky enough to go against Jade Druid, you'll always want to keep Skulking Geist, that card alone is enough to cripple one of Jade Druid's most valuable generators.
If you're unsure of exactly what you're facing, be sure to keep cards such as Fiery War Axe and Acolyte of Pain to give you early drops and to improve your curve.
How to play Control Warrior
For those of you who are new or rusty as to how Control Warrior plays, it's very simple. Control Warrior focuses almost purely on getting the most value out of trades and out of Shield Slam and Brawl during the early to mid game. It's also alright to take a decent amount of damage to your face if it means getting the better end of the trade at the end of the turn. Around mid game you'll also want to drop Elise the Trailblazer on turns where you aren't so pressured so her pack can refill your hand later on if you should run low in cards.
During the late game, you have even more options to board clear with Grommash Hellscream and Primordial Drake + Sleep with the Fishes. You usually don't want to drop The Lich King immediately unless you're sure they're out of removal, or if it would benefit your curve. He provides a strong board presence and can refill your hand if he's left untouched. During this new expansion, we're given Rotface who can generate a TON of value by himself if we're in the right circumstances. Be sure to NEVER drop Rotface without having a way to damage him right after, losing him is losing one of your win conditions.
Conclusion
In conclusion, Control Warrior is a really fun and strategic deck. I hope you enjoyed my deck guide, please leave a comment and rating!
Updates: -1Primordial Drake for Lich King, -Ysera for DK, - 1 AB for +1 armorsmith
-2 Shield Block for +2 Frothing Berseker; after playtesting I was hitting fatigue far too early, having 4 sources of draw felt like too much, and the acolytes can provide multiple draws. The shield block shield slam combo is nice, but you can still generate plenty of armor for shield slam.
What about Barnes? Virtually every minion in the deck is a useful pull, not the least of which is The Lich King.
Barnes could be very good, I suppose you could drop the berserker for him, as I've been using him very little after playtesting.
Really? I've been running double berserker and getting decent use out of it with Grommash, Acolyte, Bloodhoof, and Rotface. Who knows, though, maybe berserker is not competitive enough.
Not sure I like Animated Berserker. If you drop him early, he's likely cleared before the useful combos are around. Later you have Blood Razor, Ravaging, and(with my edit) DK HP to do the 1 damage.
I think I'd go:
-Animated Berserker
+Armorsmith
-Ysera
+Scourgelord Grommash
Ysera was a hard one to remove for me, but I feel like the DK provides more synergy. Now if only I could justify dropping something else for King Mosh, he's fit right in as well.
I can understand that, and I think I might drop Ysera for the DK too, but it hurts so bad.
I like the direction this is going, Tho i would think Double armorsmith would be good. also Are you not gonna add the Warrior DK? I think it would be pretty good.
I'm still trying to think of what I could edit to fit in the Warrior DK, I really like the way it looks and it'd synergize well with this build.
1 FWA?
Running 4 weapons felt clunky to me, I'll have to playtest it to see though!
Error 404 Lich King not found. Must add Lich King foolish mortal.
Yeah, I made this before he was revealed, really awesome card though! I'll be sure to edit this soon.