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Wild Millrattle Shaman

  • Last updated Jul 24, 2017 (Quest Rogue Nerf)
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Wild

  • 17 Minions
  • 13 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: N'Zoth Shaman
  • Crafting Cost: 13280
  • Dust Needed: Loading Collection
  • Created: 7/24/2017 (Quest Rogue Nerf)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    234

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Finally, a deck concept I can confidently call my own.  I've always had fun with mill decks, but Mill Rogue is no secret in wild, and other players often put you on the deck right out of the gates.  That kills some of its power, because the sooner an opponent recognizes the mill strategy, the quicker they will dump their hand and avoiding drawing themselves.

But no one anticipates Mill Shaman.  I decided to post this deck after a 5-game win streak at rank 8.  When you open with either Lorewalker Cho or Dancing Swords, they’ll either take you for a lunatic or a goofball memeing in Wild (which is true).  Even then they generally won’t begin anti-mill strategies until it’s too late.

Unlike Mill Rogue, which often requires perfectly-timed Vanish plays to survive to the Gang Up endings, Shaman now boasts incredible board clears with Elemental Destruction, Volcano, and Maelstrom Portal to continually clear the board after the opponent fills it up with the extra cards they draw.  Shaman also has excellent class healing through Healing Wave and Hallazeal the Ascended.  This allows chances to survive even the miller’s greatest antagonist – Pirate Warrior.

The Mill Package

Rogue has always been the mill class of choice because of Shadowstep and, later, Gang Up.  We don’t have those luxuries, but a single Spirit Echo on a Coldlight Oracle fills the void nicely.  Coupled with Deathlord and Dancing Swords multiple times thanks to N’Zoth the Corruptor (plus the occasional and ultra-memey Baron Rivendare), you’ll decimate their deck in no time.

Finally, White Eyes adds a critical card (or three) back into your deck to stave off the dreaded self-mill.

Have fun!