+2
Favorite this Deck

Renounce Questlock UPDATED

  • Last updated Jul 28, 2017 (Quest Rogue Nerf)
  • Edit
  • |

Wild

  • 19 Minions
  • 11 Spells
  • Deck Type: Theorycraft
  • Deck Archetype: Discardlock
  • Crafting Cost: 9120
  • Dust Needed: Loading Collection
  • Created: 7/24/2017 (Quest Rogue Nerf)
View Similar Decks View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    N/A

  • Total Deck Rating

    3

View 1 other Decks by LiveWire11853
BBCode:
Export to

 

During my Arena runs, I unlocked Lakkari Sacrifice. Not the greatest quest, by far. Many even say it is the poorest and I have to agree that it was definitely released irresponsibly only giving Warlock fans the Felhound to work with while every other quest received plenty more.

Like everyone else that found the quest, I tried everything. Nothing really worked: the deck intrinsically is weak to aggro and suffers in late game since two 3/2's aren't actually worth all the hardship of earning it. Finally it dawned on me- perhaps my favorite card in the entire game and actually my first-ever epic craft could be the solution! How did I not think of that earlier...

The logic of this deck is to get the quest completed asap, burning through your deck and hopefully not taking too much damage en route. Get the quest out around turn 6 or 7 and then Renounce. Do not underestimate the random cards you will get for the 3 to 5 cards one usually can have in hand at that time - they can dominate. Also your cards are supported to get the quest out/ stay alive to see it, they aren't very great after that.

Believe it or don't, but the two Renounces in the deck are pretty reliable in being available after you play your imp portal. While not at all a competitive deck, it is a very rewarding experience to play this deck: the times I have played the quest and endured the "well played". as soon as I cast the quest, from arrogant opponents and later on they concede, probably astounded, has happened more than you might expect.

I've been playing HS for less than a year. I'm sure many of you have better cards to implement and I would love to hear your results.

To be successful with the deck, in this order, you will need:

1. Not facing agro.

2. Patience and intelligence to orchestrate everything. Not an easy deck to play at all.

3. Good harmony with the ten....yes, there's only ten discard cards. I've seen the posts where they don't have all ten of em. Yeaaa.. You want all ten. Just trust me on that!

 - You need to cast the 5 mana quest reward as soon as you can to get the value! -

Just playing casual's I do have a 50% win-rate with it. I would never take it to ranked though, the pirates, beasts, tokens and murlocs are too much for it, oh my,.

 

SOME EXTRA TIPS (more coming, there are a lot..)

- It best to M'imp then play a discard card instead of casting it the turn before. Your opponents know how much the card draw helps you

- Always reroll Renounce Darkness and anything over 4 mana. Librarian and Succubus (this one esp. versus Priest) are a fine turn two play.

- Consider keeping Coins as free discard fares or for M'imp + big demon plays.

- Chittering Tunneler is a helpful card to the deck by being a strong body and also can pull you Soulfires and Renounce Darknesses. I would recommend always low-balling, even taking a 0 mana card if you can, for the purpose of a free discard.

- You don't want to paint yourself in a corner if you become stuck with too many discard cards: Cast ones that lose you one first if you can afford it and keep Life Tapping to get more.

- For style points do not forget to, "I Greet You." for your opponent when:

1. Game begins

2. You play your Imp Portal

3. You cast Renounce Darkness

4. You open your Un'Goro

xD