Aggro druid (improved sea giant juggler variation)
- Last updated Jun 17, 2017 (Un'Goro Launch)
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Wild
- 18 Minions
- 12 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Aggro Druid
- Crafting Cost: 4460
- Dust Needed: Loading Collection
- Created: 6/18/2017 (Un'Goro Launch)
- shiang20171
- Registered User
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- 5
- 22
- 47
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Battle Tag:
ShiangChen#1743
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Region:
US
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Total Deck Rating
71
I played a lot of zoo in wild when standard first hit and had a lot of success with it (finished rank 8 legend). Two of the key neutral cards knife juggler and sea giant. Aggro druid is a lot like zoo so I thought about trying those cards in the deck. I think sea giant is better than bitter tide hydra overall. If you play well and plan your turns sea giant usually costs no more than 5 mana (often times less) and with the popularity of shaman now bitter tide Hydra is almost a dead card. Knife juggler has great synergy with your 6 (effectively 8) 1 drops and egg napper which in turn has great synergy with mark of y'shaarj as the death rattles are beasts.
hey, gonna try this deck now. you have a mulligan guide for this?
Innervate is 100% keep. Mulligan depends on if you have innervated. Generally look for 1 drops, keep mark of the lotus but not power of the wild. With Innervate 3 drops can be kept such as vicious hatchling or even turn 1 firefly turn 2 innervate Tol'vir Stoneshaper. Visualize and plan ur turn by turn plays up to around turn 3 and try to anticipate ur opponents common plays. Turn 1-3 play for tempo not value with hero power when it gives you more board.