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Questadin

  • Last updated Jun 3, 2017 (Un'Goro Launch)
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Wild

  • 18 Minions
  • 10 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Kaleidosaur Paladin
  • Crafting Cost: 13060
  • Dust Needed: Loading Collection
  • Created: 5/28/2017 (Un'Goro Launch)
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  • Ladder Decks:

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  • Submitted By:

    Leolph

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Questadin

Version 2 - Ready for Journey to Un'Goro
Difficulty: very difficult
Twitter: https://twitter.com/Leolph
Stream: https://www.twitch.tv/leolph
Blog: http://hearthstone.leolph.com
About me and my decks



  



 

 

About this deck:

Control Paladin is strong in this current meta, why not mix it up with the paladin quest?
I gave it a try and it went suprisingly well:

Questadin by LEOLPH

 



How to play this deck:

First of all you need to understand that completing the quest is not the main goal or the wincondition of this deck. It's a wincondition and it's also a psychological Sword of Damocles for your opponent. He will play a lot different when he knows there will be Galvadon later in the game. Maybe he saves removal, maybe he wants to rush you but you will notice the difference when you have played a lot of games with this deck.

The mulligan is one of the hard parts of this deck. With the quest mechanic you will always have the quest in hand, reducing the chances to get your other early game cards. That's even more the case if you are going first and only get 2 other cards to keep. So knowing the meta and predicting what your opponent's deck might be, you drop the quest or not. While for other quests it is mandatory to complete them that's not the case for the paladin quest, so dropping it does also not mean that you can not finnish the quest - it really depends on your opponent and his deck.

For example Druids are most likely aggro and some of them are Jade - in both cases you drop the quest and try to get your early game cards. Same goes for Mages, they are most likely secret Mage these days and Counterspell is often a 2-off card in their deck, even Spellbender is sometimes played, so if you find them, give them Bananas. Warriors are hard to say - I always mulligan for quest warrior and keep the quest, since stabilizing with this deck against Pirate Warrior is much more easier than against a quest Warrior. Pirate Warriors are only tough like quest Rogues - when they draw the nuts it's bad news for every deck facing them.

Paladins, Hunters and Priests are your easy opponents and I did not face a single Warlock.

Nice combos in this deck:

- Wild Pyromancer + Adaptation (Poison Spit) clears the board for 3 Mana, better against boards where you face a Murloc Warleader or Southsea Captain (Wild Pyromancer + Equality will not clear in that case!)
- Stonehill Defender might give you another Tirion Fordring or a Wickerflame Burnbristle / Sunkeeper Tarim
- most used secret from Hydrologist is Getaway Kodo because most of your minions are worth to play them again, second prefered secret is Repentance against control and Redemption against aggro, sometimes Eye for an Eye against quest Warrior when they have finished their quest.

 

 
A short word about the winrate:
There is a value showing up on hearthpwn which (propably) shows the winrate of heathpwn users who tried this deck while running The Innkeeper app, which uploads the winrate of the community playing this deck. Since this deck is very difficult to play there were a lot of negativity and troll posting in the comment section. I was very sad about such toxic feedback, but today I checked other decks which are highlighted with a winrate in the title compared to the winrate that hearthpwn showed to this deck. THERE WAS NO SINGLE DECK MATCHING BOTH VALUES, it was ALWAYS a HUGE difference between those numbers.
Then I checked the user profiles of those guys writing those negative comments and then it was clear what the intention of those guys is.
So I removed the winrate from the title, all those trolls came on my ignore list because f*ck you toxic a**holes trying to destroy the fun of other people on this platform.