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MIDLOC (LEVEL 8 AND CLIMBING)

  • Last updated May 27, 2017 (Un'Goro Launch)
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Wild

  • 22 Minions
  • 6 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Midrange Paladin
  • Crafting Cost: 8720
  • Dust Needed: Loading Collection
  • Created: 5/25/2017 (Un'Goro Launch)
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  • Total Deck Rating

    74

View 35 other Decks by WarangelXX
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This is my own spin on the midrange murloc paladin deck and one I'm having quite a bit of success with on the ladder.

It has the basic murloc package (minus the Tidecallers, which I find to be underwhelming most of the time due to their low health) but forgoes the Curator package for a little more utility and flexibility.

In place of Stampeding Kodo I have Spellbreaker. The reason I have two Spellbreakers is because, without Curator, you really need two to ensure you draw at least one. The reason I prefer Spellbreaker over Kodo is simply flexibility. Spellbreaker can do everything Kodo can (except destroy a minion) and much more for 1 less mana.

The remaining elements you'll find to varying degrees in other midrange pally decks. I've chosen the cards that I have for optimum utility and flexibility (there's that word again). This deck plays like a Swiss Army Knife, giving you the tools you need to handle just about any situation. Rather than playing for a specific win condition, you go with the flow of the game, using the cards at your disposal to keep your opponent's board relatively clean until you can go in for the kill.

EDIT: -1 Lay of Hands / +1 Primordial Drake. The deck gives up some healing and card draw but in exchange gains a hefty taunt, another minion on the board and, most importantly, synergy with Equality. Seems to be working well.