Ultimate Spell Damage
- Last updated Aug 14, 2014 (Naxx Launch)
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Wild
- 11 Minions
- 19 Spells
- Deck Type: Theorycraft
- Deck Archetype: Unknown
- Crafting Cost: 1000
- Dust Needed: Loading Collection
- Created: 8/5/2014 (Naxx Launch)
- notpomegranate
- Registered User
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- 4
- 6
- 18
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Battle Tag:
Pomegranate#1655
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Region:
US
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Total Deck Rating
10
I figured I'd give it a shot. It sort of works sometimes.
Strategy
Save 2x Sorcerer's Apprentice, a Kobold Geomancer and all direct damage spells (2x Frostbolt, 2x Ice Lance, 2x Fireball) until turn ten, play them all, and you have 32 damage in hand. Assuming you don't die before then, it's almost always an instant win.
Mulligan
With and without the coin you're going to want to keep the SAME CARDS
Mirror Image, Novice Engineer, Arcane Intellect, Ice Barrier, Ice Block, Gnomish Inventor, Coldlight Oracle
Strengths
-Basically anything that doesn't kill you before you have the combo.
Weaknesses
-Rush decks that will kill you before turn 10.
-Warrior. If you let them gain their armor, you're pretty much screwed.
Potential Changes
-Adding Malygos. Again, I found this card to be too slow.
-Adding Pyroblast. Once more, it's too slow for my taste.
-Adding Doomsayer in place of Flamestrike or Arcane Missiles
Changelog
Original Deck List
2x Ice Lance
2x Mirror Image
2x Frostbolt
2x Frost Nova
1x Ice Barrier
1x Ice Block
2x Dalaran Mage
2x Fireball
2x Polymorph
2x Flamestrike
-Swapped second Novice Engineer for Coldlight Oracle
-Swapped first Dalaran Mage #1 for Azure Drake
-Swapped second Dalaran Mage #2 for Ancient Mage
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