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Burn Mage [17-Legend / 63%wr] with a guide

  • Last updated May 24, 2017 (Un'Goro Launch)
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Wild

  • 14 Minions
  • 16 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Burn Mage
  • Crafting Cost: 7900
  • Dust Needed: Loading Collection
  • Created: 5/24/2017 (Un'Goro Launch)
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I'm orch. Legendary player from Poland. This season i picked burn mage by Reynad. So probably nothing new to you... BUT... this is not a most popular list that's why i decided to post it with a bit of a guide. I played only this deck from rank 17 to legend without changing a single card. My longest win streak was from rank 7 to rank 3 (15-0) with total record of 122-73 with no negative matchups.

Below screen from record just before hitting legend and general record.

http://imgur.com/a/nRwuD

http://imgur.com/a/6HbKv

So about card choices.

Many people don't play these cards: The Black Knight, Sorcerer's Apprentice, Babbling Book. They tend to put Ice Barrier, Volcanic Potion, Bloodmage Thalnos. And i think it is a bad idea.

Let's start why not playing this cards. Bloodmage Thalnos is very slow and in many aggro matchups you rly don't want to see him. Also without Emperor Thaurissan and cheap burn from Ice Lance it is not a good idea to play him. Ice Barrier of course it's not bad against aggro, but when you really need 8 hp then you are probably going to lose it anyway. And spending 3 mana for just making your losing longer does not work and of course playing it in a control matchup is just bad. Volcanic Potion is a type of a rly bad card in that meta i think. It appears to be great when you think of any aggro matchup but it is not. The first reason is that most of aggro decks can easily survive 2dmg AOE. Its just too weak. Its good to check this card winrate... its terrible. Just an illusion of gaining something.

 

Why to play The Black Knight? It is just better firelands vs all taunt in a game. Tirion? No problem! Alley Armorsmith? No problem! Thing from below? No problem! And much more... of course in rogue matchup it is a dead card... but there are no many rogues. Sorcerer's Apprentice is A CARD. Huge tempo swing? You got it! Turn 4 double apprentice into Primordial Glyph and Frostbolt etc... Of course it also enables standard tempo plays for agressive early game which is super significant. The last but not least is Babbling Book. Turn 1 vs aggro is good. Of course Mana Wyrm is much better but you don't always draw it... and this #PavelingBook saves a day in many situations. It is cheap. It had body. It gives you a spell. It is just what you need in this deck.

The only possible tech i can see now is Gluttonous Ooze. This card is nuts. I have no reason for not trying it. It has body. Destroys Medivhs weapon, Arcanite Reapers, Jade Claws and so on. Also body 3/3 is nice and armor also good too :)

Maybe now how to play with this baby. I will say that you need to deeply think about possibilities which this cards gives you. There is ton of card generation. And with girls there is possibility of huge tempo gains. This deck usually acts like a tempo oriented one so you really want to spend your mana in a most efficient way. It can easily switch to SMOrc mode but most of games is around tempo, keeping board, pushing cheap damage and just finishing with some burn spells. It is not a typical control deck. It's not about playing long value games. Of course you can outvaluse some decks but it's not basic task of this deck.

(Below part is shorter then I wanted... i just deleted my text accidentaly ://///)

Vs Aggro

It is important to gain board. Even when you need to play minion just for a body and nothing more. Usually keeping girls or valets for value is bad. You need to play them and gain board and control it. Once you lose it it is 90% lost. Overall aggro is not that bad for this deck. Just go for ooze if you meet a lot of Arcanite Reaper or a lot of Medivhs.

Vs Midrange

It is about balance between tempo, not letting them to kill you and finding window to burn them down. Vs ShameMans it is easy AF. Vs Paladins it is hard AF. Vs Paladin the most important is Polymorph, Medivh, the Guardian and early agression. You can try to cheat them with lack of burn to just get an element of surprise. Sometimes it works pretty well. Also Pyroblast is not only the finisher here. Hitting their face for 10 when you still have 12-18 in hand is better then going other way.

Vs Control

Vs Taunt warrior it is about their armor vs your burn. This is very dependent on their draw and their plan. You must read a lot in this matchup. Find a window for burn them down. But sometimes you will be able to win just with Medivhs insane value. The most important here is to adapt. not to just force your own plan. It is not midrange Shaman :P Vs Druid it is much more dependent on their draw but here you dont read a lot. You focus on pushing early cheap damage and finding window to burn them down ASAP. ofc care about their 3-4 armor cards which can screw your whole game. And dont be mad if they just overrun you when hitting early ramp + early jades + nourish... then it is just #prepcoinconcede. Fortunately it is not so often.

Some remarks

Vs priest it is easy if they are not silence. Just kill them and be aware of Priest of the Feast. vs silence you need to kill every minion ASAP. even when fireball into 1/3. Maybe not always but yes... any minion is a huuuuuge threat. Make reads on their hand and just kill everything like scared woman kills bugs :P And try to negate their draw - this can be crucial. Vs quest rogue you need to kill them ASAP. Go for maximum cheap early dmg, stall what you can and go for face ASAP. Usually you even don't give a fck about their 5/5. Just IceBlocks/Glyph into Nova/burn face. No always but usually it is the case. Fighting for board is a bad idea here.

Sry for my English :P Any questions / remarks will be appreciated and may be answered. Upvote if you like.