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C'thun Druid

  • Last updated May 19, 2017 (Un'Goro Launch)
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Wild

  • 12 Minions
  • 18 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 4740
  • Dust Needed: Loading Collection
  • Created: 5/19/2017 (Un'Goro Launch)
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  • Total Deck Rating

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Right to the point: This combo is awesome!


C'Thun and jades are good together for a few reasons, the main reason is that your Jades take a while to build up so you don't want to play a jade card every turn, instead if you wait until you run out of cards then draw them with Auctioneer you are doing very well!.

The Idea is this:


  Your C'Thun cards are usually pretty good, you can put up a 5/7 taunt give your win condition 3/3 as well as the other two C'Thun cards. Divine shield with  4/2 body doesn't suck and can be pretty good as a control card or an aggro card depending on the deck you face. The 2/1 deal 2 is cheap single target removal making sure you keep the board early.

  You also have Stonehill defender as a small taunt with a huge effect. You can get either Jade behemoth or dark Arakoa from it and due to the "weight" of class cards this is extremely consistent. It contributes to 2 different win conditions at once... Possibly.

   Auctioneer is mega card draw, all of the cards, in your hand, that is why he is here, you have a few draw 5 or more combo's you can do and repeat, no real downside either because it has pseudo taunt and if you get him behind a taunt minion he has "make your opponent surrender because they don't want to deal with this" that is a powerful effect XD

  Earthen Scales, Armor, lots of Armor, Literally C'Thun+Innervate+earthen scales+Earthen scales is often a 50 hp gain combo, but that combo is why we also run naturalize, a priest once mind controlled my C'Thun and had it behind a 10 hp taunt... I cry every time... Seriously, it just deals with big threats and you do not care about a few cards that you may or may not give the opponent (which is why it is not insane to run the 3 mana draw murloc card)

  You may want to know why bother with both themes at all, either one is good, Jade has clearly been better recently right? Well... Sort of.... Kind of.... Maybe. That is the correct answer. Here is the reason to run both themes:

 If you solo run jade then you are sitting around until you draw enough jade cards to play decent sized minions and you must try to defend until you get your jades up above 4-5 range.... This is really slow usually and sort of clunky, we added the Auctioneer to mitigate that but he sometimes is asleep on the job so what then? C'Thun, that's what. Decently powerful early and mid game minions that make your opponent remember that he is on a clock and that clock is named C'Thun!

   Why not run C'Thun then? It sounds AMAZING!!!!!! You would be mistaken, C'Thun is super weak as a concept on his own. Any decent removal beats him every time and a control deck will eventually grind you down usually. C'Thun is strangely good against mid range and Aggro but loses against late game. Jade is trash against Aggro and mid range but you literally have an infinite supply of jades with jade Idol. Even if you lose your C'Thun you still have Jades dropping 2-10 per turn (if you still have Auctioneer) 

   Why so much card draw!? Too much will mill yourself right? Yes... No? Maybe... If you are a good player then you will know when enough cards have been drawn and you should stop drawing for a turn so you do not burn a value card. I once burned C'Thun, I cried, I then realized that my opponent had lethal and that C'Thun was my only board clear left.... Feelsbadman. You need to draw your entire deck, you will never fatigue so that isn't an issue and once jade Idol is your only card left you can basically be positive that your opponent can't keep up for the rest of the game.

   You have no healing!!!!!!!!!!!! Shut up... I have 4 heals in the deck that at the minimum will do a total of 20 hp in heals and that is if I use earthen scales on my Stonehill defender which I wouldn't ever do that so healing is a non issue. Often times your life will be at 15 or lower and you will be above 40 hp total (quest priest is sad that it is not the only high health class, really sad because this deck actually doesn't need to have a super combo to get it done. This was an opinion not a fact, don't scream at me about why quest priest is good. N'Zoth priest is good, the quest just slides into the deck)

So, this was my legitimate build for the deck, some cards can be changed like Fandral for Emperor or even something like Jade Behemoth for Emperor. The 3 cost line up is fat so don't feel bad tossing it back to get your ramp. Tell me how you did below! I have some tests with the deck and they are mostly positive although Quest Rogue is a rough matchup as was Priest before I added naturalize. I can tell you that with my only legend being C'Thun (that is right, I am even missing Emperor which has a Druid of the claw as it's placeholder) I can tell you that the deck had a win rate of 6-1 for the longest time before I ran into 4 quest rogues and one priest that had mind control waiting for me XD