One Turn Kill ''Math Hunter - Entering Wild! (A...
- Last updated Sep 9, 2017 (Frozen Throne)
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Wild
- 26 Minions
- 4 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 1480
- Dust Needed: Loading Collection
- Created: 5/17/2017 (Un'Goro Launch)
- AntonAmby
- Registered User
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- 12
- 33
- 148
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Battle Tag:
AntonAmby #2773
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Region:
EU
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Total Deck Rating
375
Greetings Traveler - and welcome to my WILD ''math'' Hunter guide!
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After Emperor moving to Wild this deck doesn't work in Standard anymore (and it most likely never will, unless we see some form of 'reprint' of Emperor Thaurissan or a simmilar mass-reduction card)
Because of the popularity of my first version of this deck (http://www.hearthpwn.com/decks/719434-one-turn-kill-math-hunter-antonamby) I decided that I would try and make a Wild version of the deck for anyone that might be interested. :)
- Therefore I'll update the deck to a Wild version, I might write the guide up again with the ''new'' matchups and make some different variations of the deck if anyone is interested.
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Wild Deck:
This is the version of the deck I'm currently running in Wild.
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Tips:
1. Think during your opponents turn: When you have played Emperor Thaurisan and you're about to do the combo you won't have the time to calculate damage on your own turn because of the animation-time, so you have to do it during your opponents turn.
2. Don't be afraid to use combo-pieces against aggressive decks: Against aggressive decks you shouldn't be afraid to play your Hyena's with a Unleash or to play your Rhino with some small beasts to clear up their board, your main win-condition is to remove his board and then kill him or to just run him out of resources.
3. Trading during combo: While doing your combo you can gain a lot of bonus damage from attacking into your opponents minions instead of attacking their face with your small beasts because of Scavenging Hyena.
This is also why i chose to call the deck for ''math'' Hunter - you often need to calculate how you get the most damage out of your minions, sometimes it's correct to play Timber Wolf after having traded all your other beast, just so you will have minions to trade into. :)
4. Use Tracking whenever you have a mana leftover: You should usually just try to use the card as a draw mechanism that can get you closer to your Emperor and other good stuff.
5. Dire Wolf: Remember that you have Dire Wolf Alpha in your deck so how you place your minions can be VERY relevant.
6. Unstable Ghoul + Acolyte of Pain: You can either play these two cards together with 5 mana or play Unstable Ghoul on 2 and follow it up with a Acolyte of Pain on 3, either way this is a great way to draw cards while still fighting your opponents early game.
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Tech-y Cards:
Hunters Mark: Situationally a cheaper Deadly Shot as you can kill the minion off with a 1/1 token some of the time - works well with Unleash the Hounds.
Flare: Seeing a lot of Mage? Do they always have Ice Block? Well then... :P
Deadly Shot: Good card against big minions.
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Video ''Section'' (these video's are for the older version of the deck):
By Furo: https://www.youtube.com/watch?v=P1JyT-g6O7g
By Khristophesaurus: https://www.youtube.com/watch?v=-T_Nd3Sg2dY
By kiwiinbacon: https://www.youtube.com/watch?v=5m-S28tFtEQ
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I hope that some of you might enjoy this as much as the first one - any feedback on the deck is appreciated. :)
Any possible updates for KaC and TWW? Also the crafting cost is wrong
Kobolds didn't actually have any card that fit into the deck... :P
TWW looks like it has a lot of tools for the deck, will probably have to do some testing sometime after the expansion goes live before I can come up with a good list.
Will also be using the Hunter DK now for sure as it's a lot better with the pool of beasts that TWW provides (a lot of lifesteal minions which are really good for this type of deck)
Not sure if I will put it up with a guide and stuff like that yet, but I might. ^^
Nice! Thanks for the long reply :)
Just to get back on this: I've experimented a lot with the new cards after the expansion released, for this version the only card that really seemed to improve the deck was Houndmaster Shaw - But when experimenting I discovered something: There's a different way of doing OTK with Hunter now, and you can do it in Standard too. :D
The new (different) version of the deck seems to be a lot stronger than the old one and can do even more crazy damage and has other ways of winning too. - Anyways, if you're interested you can find the deck here: https://www.hearthpwn.com/decks/1087490-antonambys-one-turn-kill-combo-control-hunter :)
Hey, have you tried an updated version of this deck in the context of the new expansion? Something with Stitched Tracker and maybe something else?
I mean Stitched Tracker would fit the deck, I'd probably do something like -1 Mistress of Mixtures, -1 Coldlight Oracle, +2 Stiched Tracker.
I think that Stiched Tracker would fit the best in a non-curator version though. :)
As you say, after all you are the expert, I just thought about your deck and how original it was and how it needed card draw, something which hunter kinda got in KoFT. And I was curious, if it could work in wild.
I have now been trying out Stiched Tracker a bit in Wild, and it fits the deck really well - It both helps finding Emperor/Tundra Rhino, and you can also do some pretty crazy shit against Control decks where you discover extra copies of Young Dragonhawk, Scavenging Hyena or Timber Wolf.
My current list looks like this:
Have you tried Stampede on this deck? I'd love to give it a go but don't have the Emperor and can't justify crafting it just for screwing around (can you even craft Wild cards? I dunno, I haven't tried).
I have tried it, but it never really does anything as your combo usually 1-shots your opponent when it works. :)
And yes you can craft Wild cards, I would only do it if you have a large collection though. ;)
what is the win rate of this deck and what does it loose to?
It's a deck made for fun - I haven't tracked it's win-rate.
It mostly loses due to being inconsistent (drawing the wrong cards or getting no card draw) and dying before getting to play Emperor Thaurissan.