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Easy Rank 5 Egg Druid

  • Last updated Apr 30, 2017 (Un'Goro Launch)
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Wild

  • 20 Minions
  • 10 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Token Druid
  • Crafting Cost: 2760
  • Dust Needed: Loading Collection
  • Created: 4/30/2017 (Un'Goro Launch)
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  • Battle Tag:

    N/A

  • Region:

    EU

  • Total Deck Rating

    35

View 15 other Decks by DomonX1
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Hey, i managed to create pretty decent Egg Druid list for Wild, i've got rank 5 almost without any lose, deck was almost unable to lose against Pirate Warrior because i was playing faster than him. This deck totally punish non-interactive gameplay so almost all aggro decks suffer from your one turn board buffs and opponent may only cry in the corner, i had some troubles with fast interactive decks or just aggro decks that had faster hand than me, so basically this deck need few games to understand way it works, i've needed like 10 games to learn everything and then ladder was only fun gameplay with almost no loses.

Hand Mulligan:

ALWAYS MULLIGAN

 

Evolving Spores - You always need to mulligan this card, i use it to get few more options to play, Poisionous to clear big taunts, Health to be secure from board wipe, Winfury to kill with Savage Roar in one turn.

Savage Roar - Always mulligan this card, it's your finisher. It's like keeping Alextrasza as freeze mage.

Defender of Argus - It's good but too slow for opener, you have a lot of one and two drops, try to get them with global buff, it's better than waiting for turn 4 to blow your eggs.

Mulligan for:

Sir Finley Mrrgglton,

Mark of the Lotus or Power of the Wild only one, from 4 possible, you have more? Mulligan them!

Jeeves Only if you have already good opener with small drops and you're not playing against really fast deck.

Enchanted Raven

Living Roots

Fire Fly

Small how to play tutorial

1. If you don't have board control rather play egg instead of threats your opponent may want to kill, it will make you be able to buff more minions for more value! (And tempo kind of)

2. Sometimes you will need to slow down, remember that you can easly run out of cards and take board control quickly. If you hold your cards for one turn to make next turn great play, it's usually better.

3. You're playing board control deck, not dumb face. You can't deal massive damage from nowhere, you need to make your minions sticky to the board. You're able to make good traes with Eggs, and Savage Roar, it's not only finisher card.

4. If you're holding Jeeves, you can go crazy and make horribly dangerous plays, as long opponent may ruin your plans but losing tempo, you will get this tempo back, so don't care about value in this sittuation.

5. This deck need some balls to play, you need to know when you can play safe and when it's time to risk everything, One mistake of your opponent may make him lose, sooetimes you need to go for it.