[Legend] Ramp Control Druid
- Last updated Oct 12, 2014 (Naxx Launch)
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Wild
- 19 Minions
- 11 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 6340
- Dust Needed: Loading Collection
- Created: 7/30/2014 (Naxx Launch)
- Tmari0n
- Registered User
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- 10
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- 45
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
344
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Legend in Season 4, 5 & 6...now playing it in S.7... Still working good :3
Now Using +2 Sludge Belcher -1Ancient of War -1 Azure Drake
Well, thanks, but i don't have Cenarius too :c
Any other recommendations?))
Then, just use Ysera she may be slow but she is still a good card :3
Thanks :3
Faceless Manipulator is a great card, he can really change the flow of a game when he copies a high value minion.
If you want to bring 2 i wouldn't recommend it. Having 2 Really slows down a deck. He often turns into a dead card, Because of lack of "worthy" targets to copy. With that being Said, running x1 is fine :)
As for the Replacement, ... ... this is fairly hard for me to say because i have never tested him in the deck. But the cards i would pull while testing it would be (not in any order), Ancient of War, Big Game Hunter and The Black Knight (depending on my current match-ups), Sunwalker, maybe Ragnaros the Firelord.
*Edit: Forgot to mention that these are the cards i would swap while still using the Sludge Belcher Changes
Let me Know how it goes, kay? <3
That is something you can do for sure :) i have tried this a few times, it works great in most match-ups. Really the only Difference between Chillwind Yeti and Sen'jin Shieldmasta is 1 attack and a taunt, and taunt most of the time makes up for that 1 attack lost.
*Edit* If you do end up making this change i would also recommend taking out the 1 Mark of the Wild and add in Bloodmage Thalnos. My reasoning for this is, there will no longer be enough targets for MotW to get full value, and Thalnos can offer alot of synergy to the deck with his +1 Spellpower. Having a 4 dmg wrath or a 5 and 2 Swipe can really turn the game around.
Gonna try out Kel'Thuzad and see how he fits (instead of Ragnaros the Firelord)
That seems like an interesting idea, but i don't think he will fit too well in this deck. Let me know how it goes for you, who knows, maybe its the new best thing.
I haven't used him yet when my board is flooded with minions. I only get him when I have a Harvest Golem in play lol. (Hey look another harvest golem!) . I have one game where I had a Sludge and Golem and traded minions then played KT, it looked great.
I think he looks better since he's out of Big Game Hunter range (Maybe). I'll try a few more games.
I think I have to switch out Force of Nature + Savage Roar for Sen'jin Shieldmasta for tempo to go along with KT.
Wow, that is Awesome ReQ! I am so glad to hear that this deck has been working out for you :)
Anyways Grats on your new TBK :3 i love that card (he was my first legendary (AND he was golden))
I have this but no drakes an only 1 AoW and run double sludge beltcher really helps shut down any form of aggro or face deck
A friend of mine Suggested to run sludge beltchers as well, Whelp i guess i will try it out. Thanks for the input :3
What is your opinion on adding a Thalnos, I think it synergizes well with the spell damage most of the cards do
I have played with Thalnos in the deck for a long time, but have found that Mark of the Wild works better for me. Both Thalnos and MotW are very situational cards, so it is up to personal preference, some people really like their spell power swipes and wraths, i like making an early taunted harvest golem or yeti to disrupt my opponents tempo. My best advice is play around, test it out to see what you like more.
Edit: forgot to add that saving the MotW against Miracle Rogue is huge. Playing it on their kill turn 9/10 times will buy you another turn to get back in the game.
Strong and standard looking ramp druid deck...lets see how it stands up against the current meta
Couldn't pass rank 16 with this deck, too many zoo decks to chew through.
:( sorry to hear that, you can always change out minions like Rag and maybe a Yeti, and add in 2 Sheildmasta's. that should make this deck run much smoother for an aggro heavy meta. Best of luck to you on the ladder!
Yea, i have been saving him for big turns where i expect big spell plays or kill turns, like the obvious turn after a concealed auctioneer, or on turn 9 for druids combo, or if i feel like a valuable minion is likely going to eat some removal. There might be a better replacement for Loatheb, but i feel like he fits nicely in here :)
Trying this out without TBK, as I don't have it yet. Starting from R3. Wish me luck!