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[77% WR Rank 9 to 5] Elemental Curator Control

  • Last updated Apr 19, 2017 (Un'Goro Launch)
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Wild

  • 22 Minions
  • 6 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Midrange Paladin
  • Crafting Cost: 10400
  • Dust Needed: Loading Collection
  • Created: 4/17/2017 (Un'Goro Launch)
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  • Total Deck Rating

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This deck combines the great value of Servant of Kalimos (good chance to discover a Ragnaros, Lightlord) with the card draw value of The Curator, hence the deck name. Runs 6 elementals, 1 murloc, 2 beasts, 1 dragon.

Play as a regular control oriented paladin. Try to keep one Flame Elemental until you have a Servant of Kalimos to combo.

Just reached rank 5 with it with 20-6 stats (77% win rate), or 10-2 after I switched the dragon.

stats

Aggro can be tough and somewhat depends on how well they draw.

Some tips:

Mulligan:

Don't mulligan to aggressively and keep a <=3 drop, max 1 Consecration, max 1 Equality against any opponent. Don't mulligan too aggressively otherwise with all the high mana cost cards chances are high you get unplayable cards for the midgame. Your general line of thought should be "can I survive until I can play that card?"

Against aggro Spikeridged Steed is a good keep, if you have at least 1 low cost minion for the start.

Against control The Curator can be kept, if you feel comfortable with your other cards to maximize it's value.

Playstyle:

Against aggro don't mind to use your board clears for a few minions. They will run out of steam and killing 2 minions with a Consecration is often enough to secure the game, but trying to get more value of it can quickly lead to defeat (especially against aggro Hunter).

Against all other matchups (longer games) it is key to keep a Flame Elemental in hand to trigger Servant of Kalimos when necessary. They have a very high chance to trigger a Ragnaros, Lightlord, which can win you the game.

Don't underestimate your hero power. It's totaly fine to just drop a Silverhand Recruit in many situations and waste a bit of mana. E.g. if you use your hero power on turn 5 (or 4 with coin) they have to clear it or you can use a Spikerridged Steed on him. Key is to read the board and your opponent to judge if you are forced to play a suboptimal drop or can simply wait a turn with just the hero power.

Life is nothing but a ressource, so don't be afraid to play with it. You have a lot of heal, but be aware of the face/spelldamage potential of your opponent.

Against taunt warrior play aggressive, but still keep your Flame Elemental for Servant of Kalimos. Nether overcommit your board, so they get limited value from their Brawl. Ignore their Acolyte of Pain, if they play them. You don't care about their hand as you have to assume they have their removals anyway and it will lead them to fatigue faster.

Combos:

In most cases try to have no damaged minion on board, when you finish a turn with Ragnaros, Lightlord so he reliably heals your hero. You can also use Sunkeeper Tarim or an Equality to make him heal your hero, but this highly depends on the situation!

Equality followed by Consecration clears the enemy board. Wild Pyromancer followed by Equality clears the whole board. Be aware that minions like Murloc Warleader help to survive everything by setting their hp to 2 after the equality.

Aldor Peacekeeper can be comobd with Stampeding Kodo ;)

Replays:

Here are some replays of longer games I had showcasing the deck:

25 turns Taunt warri. Healed myself for ~50

Mage

Taunt Warri

Mage

Midrange pala