Journey to Ungoro Guide
Think there is too much card draw in the deck, found myself in positions where I had to play around a full hand. Switched out one of the Acolytes for Prince Malchezaar to help avoid fatigue situations, add some presence to the board and give me some effects that might turn a tight game.
Definitely would replace 2 Loot Hoarders with 2 novice engineers 1 attack point makes literally no difference only deck where it matters is shaman and thats its rare sight kinda? Also its not one of the worst matchups. However the difference between deathrattle and battlecry is HUGE. Once youre in topdeck mode etc. so novice engineer is so much better but maybe its just my opinion.
Replacements for the Primordial Glyph?
I don't think there is a decent replacement for it right now in Standard, since it's the only card that doesn't give you a "random" spell, and reduces the cost by 2.
Maybe in time people will find decent replacements?
I've been enjoying this deck. The way I've found to win is:
Play for card draw early
Get ice block up
Play Alexstraza close to turn 9
Hit face for 15 with fireball x2 and icebolt
I guess this is the most frustrating hand to play with - as it removes your opponents options due to all the freeze.
But post Reno, awesome deck. Brought me to rank 4 so far. Only difficult match ups are CW and Healadin, quick completer of the Rogue quest, and Plant Rogue. Especially the latter has too many options killing Doomsayer.
Other than that, it's a breeze to climb the ranks. Even though it's on the front page now I have not played a lot of mirror matches.
Booon gaaars Jerome! ;)
Okay I created an account just to ask, because I just don't get it
I've been trying this deck for days, and I haven't won a single game, yeah I freeze stuff for a while but I can't kill it, and since I use my mana to freeze stuff, I can't kill my opponent. Eventually I run out ice blocks/freezes and just die without doing anything.
What the hell am I missing here ? Doomsayers don't do anything in late game, they always get removed instantly
Does anyone have any video of gameplay for this deck, because I really don't understand how to win with this
There´s a few ways to kill your opponent.
With the combo of Alexstrasza and the burn spells like Fireball Frostbolt and Pyroblast you pretty much win in the late game.
Problem is staying alive. With the help of Doomsayer and the Frost Nova or Blizzard combo. This combo is super important as it freezes your enemys minions so it makes doomsayer difficult to kill. A nice way to clear the board and gain time to finish your opponent off. You can also freeze the board with Blizzard to gain some time but in my opinion is Ice Block one of the best cards Freeze Mage got. It can simply buy you an extra turn for only 3 mana, OP!!
And if you run out of burn you can easily just play Archmage Antonidas and a ton of spells to gain extra Fireball A good card to use is Frost Nova. Sure it ruines the Doomsayer combo but, you can get a ton of Fireballs and that is really good. If you don't have Antonidas you can replace him with a second Pyroblast
So the general idea of this deck is:
Vs Control: Draw a bunch of cards using Arcane Intellect, Loot Hoarder and Acolyte of Pain Since control decks are slow you should hopefully have the time to do this easily, but if the board becomes out of hand a good old Doomsayer and Frost Nova should hopefully do the trick. Then you save burn so you have atleast 15 dmg in hand, It´s ok to use your burn spells as removal. Just make sure to not use every single one. Then you hit your opponent with Alexstrasza and during the next couple of turn start to burn him down.
Taunt Warrior is a tough matchup for this deck as you can not remove armor with Alexstrasza. Just make sure the armor cound does not go to riddiculus numbers.
Vs Aggro: Here your plan is a little bit different. Since aggro is one of this deck weakest links It´s going to be harder to have the time to set up the winning combo. Try to draw when you have time and buy extra turn with Ice Barrier and Ice Block. Use your burn to try and stay alive. If your opponent is hitting you too hard it might be a good idea to play Alexstrasza on yourself. Aggro decks cant usually deal with the big stuff so basiclly just try and survive untill they have no cards left you pretty much win the game unless they topdeck something riddiculus.
That saying, Freeze Mage is a really difficult deck to play correctly. So my advice would be to watch pro players or streamers play this deck as it gives you an idea of how this deck is meant to be played and what to do in some situations.
Thank you Tekcraft for you explanation on how you would pilot this deck and shame on Rafalz for not thanking Tek for the descriptors and combos of this deck. Down vote due to the missing the mark of not replying back sooner since you made the point to make an account and not checking back at least once a day to see if the community would respond and /or seeing the response and not replying with any gratitude.
TheTekCraft's advice is spot on.
Freeze Mage is a hard deck to play well, but when it works the wins are VERY satisfying.
Personally, I find that I have a lot more tolerance for losing on the ladder with Freeze Mage as opposed to any other deck. So I suggest to just keep playing it and don't worry about the losses. Remember too that once you get to ranks 15, 10, and 5 you can't go lower. So there's some extra incentive.
The other thing I would agree with that's been said here already is that if the majority of decks you're facing are control warriors, try something else for a bit. However, the new on-curve, mid-range quest taunt warrior isn't as tough as pure control warrior. So don't just auto-concede :)
Also, check out this guide as well: http://www.hearthstonetopdecks.com/decks/freeze-mage-standard-decklist-guide/
I'm facing a ton of quest warriors any advice how to beat them
I usually try to get multiple fireballs off tony but still once they realize I'm freeze it a armor up and I can't push the damage
then dirty rat usually steals a Alex or tony and screws me
You're playing freezemage. A deck with highly polarizing MUs, and CW is one of the worst (I'd argue that a well built echo mage is worse). you don't have depth of burn in the STD version as opposed to Wild, so you're just having to go as aggro as you can, but another viable tactic is to concede at the start. It's the classic counter to freeze, and getting multiple fireballs from Tony is much harder in STD.
One of the golden rules of freezemage: If the meta around you is mainly CW, play something else.
This is not CW anymore. They don't run Armorsmiths, Shield Blocks are a rare sight. Shieldmaidens, Justicar and Bash are no longer in standard.
After Alex, you are looking to deal around 25 dmg (if they Armor Up 5 times, you don't ping face and they don't Axe your Loot Hoarders).
With two Pyros, two Fireballs, two Frostbolts and two Valets your burst adds up to 44 dmg, not including Thalnos.
Even Glyph can give you some needed dmg.
Now, obviously, some run two Shield Blocks and Alley Armorsmith can get some armor up if you don't freeze/kill him, but this matchup is nowhere NEAR the old Freeze vs CW matchup, and some tech choices or lack of can even make the matchup favourable (Tony, no Shield Block, 2nd Pyro, two Glyphs...)
TLDR: never concede this matchup, it's not 2015 anymore.
Ah, cool. Very much used to straight CW builds, particularly as I'm coming from Wild. Not pulled enough stuff for standard freeze, and don't like crafting for standard, so not done much. Kind of surprised by the lack of armorsmiths/blocks; was expecting them. Much easier withuot.
Freeze is becoming more and more popular, so I see more Blocks now, but it's still 50/50 I think.
Also, you really only need 2x Arcanologist (commons), some people decide to cut Glyph for 2nd Pyro and more card draw, so you can try it in standard no problem, if you have all the classic cards that is.
as long as they don't rat out Alex you should win the matchup. https://hsreplay.net/replay/TiWzmq4EaCo9jEd67HsVQG
i Run 2 armorsmiths...
I'm new into freeze mage, need a guide. I can't win against elemental chaman, once I use Alextrasza on him he heals with Kalimos :(
As someone who plays a lot of wild freeze, and has a lot of experience, my gut says you're relying too heavily on Alex. Kalimos is an 8-drop, so they can't remove alex and play him on the same turn. So do your best to keep the board clear the turn before; nova/doom etc.. tempo doomsayers (basically you play it naked on an empty board, or one light on threats) can stop them playing elementals for a turn, allowing for an Alex safely. Does Laughing still stream freeze? It'll probably be wild, but probably the best freezemage player.
The other alternative is the burn 'em out plan, which is more supported in Wild. Try to force smaller healing out early via beats with hoarders etc., same as with Renodecks, although you don't have anywhere near as much burst without lance/emp. Drop a pyro on them from, say, 28, and they'll be close to lethal range, so they have to burst heal with kalimos, then you can drop your Alex after that. There's a decent amount of heals in shammy, though, even small ones like the totem can be a pain in the arse. Part of freezemage's strength is that we can just burn them out without touching Alex.