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TheChiv's Naxxadin

  • Last updated Jul 28, 2014 (Naxx Launch)
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Wild

  • 15 Minions
  • 12 Spells
  • 3 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 3600
  • Dust Needed: Loading Collection
  • Created: 7/27/2014 (Naxx Launch)
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  • TheChiv
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  • Battle Tag:

    thechiv#1153

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  • Total Deck Rating

    1122

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This is my Post week 1 Naxxramas Paladin deck. The deck is loosely based off the endurance Paladin and the shockadin decks with a few changes to make use of Nerubian Egg. Nerubian Egg will server 1 of 2 purposes in this deck. They will prevent your opponent from using any kind of board clear till they silence them, meaning the rest of your minions can be a little protected and focus on your opponents face. The 2nd  purpose is to just give you an early game 4/4. By using cards such as Abusive Sergeant and Blessing of Might you can turn this 0/2 into an offensive minion meant to trade and summon forth the 4/4 on turn 2 with the coin.

The deck handles other main meta decks relatively nicely. Paladin is not a deck many prepare for and the ones they do tend to see are sustain decks with Tirion Fordring rather then aggro decks that do massive damage in the early game then rely on spells and weapons to finish you off. It is because of this most will not mulligan correctly to face you and much of their plays will be reactionary rather then planned steps.

Strategy

Your going to want to get at least one Nerubian Egg out as soon as possible to lock down aoe's as well as give you potential to trade and get a 4/4. The rest of the deck either is for boosting up your minions to give you trades when needed or to just slam it into their face and burn them as quick as you can. Even a simple hero power token becomes a massive threat because of Blessing of Kings, so don't be afraid to use it. 

Finisher

This deck has a great amount of outs you can use in order to get a mid game burst to finish off your opponent. Leeroy Jenkins+ Blessing of Might gives you almost Pyroblast damage at turn 5, Now have the Truesilver Champion equiped and that is 13 damage right there. Past turn 5 this number will grow, turn 6 can become a 16 point hit very easily.

MULLIGAN

The mulligan for this deck so far for all classes that I have faced, all 9 of them, is as follows.

Nerubian Egg, Leper Gnome, Abusive Sergeant

These three cards in your opening create a great amount of possibilities for an opening and will apply pressure on your opponent that when done correctly they will be constantly playing catch up. It should also be said other 1 and 2 drop minions are also good to have in your opening hand.

Trading

In any deck the idea is to kill your opponent before they kill you. Here your going to want to focus on the damage race and make them pay for every step. It is because of this trading should be kept at a minimum and only when you deem it absolutely necessary. Taunts would be a prime example. This is where you will want to boost a lower minion up to trade, and let the rest of your board go through. Another time trading should always be considered is in the case of hatching your Nerubian Egg. Here you will want to trade before they silence it.