Naxx - Colma Aggro Rogue
- Last updated Jul 27, 2014 (Naxx Launch)
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Wild
- 19 Minions
- 11 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 6420
- Dust Needed: Loading Collection
- Created: 7/27/2014 (Naxx Launch)
- user-9231873
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Total Deck Rating
1522
Introduction
Hey everyone, I have played a lot of aggro rogue ever since I first made my rogue aggro mill deck. Now with Naxxramas released, I have been testing a lot of different decks. What I have found most effective so far is a new version of the aggro rogue, with a small Naxx twist, which includes 2 Haunted Creepers. I was in a bit of a rut one evening and fell far down in the legend ranks, but this deck has helped me to get back into the 100s. So far I have managed a 72% win rate out of 47 games at legend.
Card talk
Even though this deck is similar to other aggro rogue decks this version has some minor differences that I find work well in the current meta.
Fan of Knives - There are a lot of small minions currently present with all the token druids/aggro rogues/zoos which often gives Fan of Knives great value, as well as extra card draw to help get your combo cards.
Knife Juggler- This card works really well together with the five 1-drops in the deck as well as the Haunted Creepers deathrattle which gives 2 free knives as it dies if you have the Knife Juggler down. I will rarely play this minion on turn 2 but instead play it later when I can combo it together with other minions.
Haunted Creeper - My favourite turn 2 play when I don’t have the coin; this minion is such a pain to remove for the opponent especially early game, and it helps you get that early board presence that you can use to snowball into a fast victory.
Blood Knight - There are a lot of divine shields in the meta right now, from zoo locks to shamans to aggro rogues and even control decks with their Sunwalkers. I am able to play this as a 6/6 or higher, more often than not.
Mulligan
The strategy for mulliganing is slightly different depending if I have the coin or not. The basic idea is that I want something to play on both turn 1 and 2 so I’m looking to get one card each to play for those turns. I will usually mulligan everything else away, while keeping the highest priority minions per turn that I have in my hand. I don’t always stick completely to this plan but it is a good basic mulligan strategy.
Here is the list in order of priority for when I don’t have the coin:
Turn 1 Argent Squire, Leper Gnome / Turn 2 Haunted Creeper, Knife Juggler, Loot Hoarder
Here is the list in order of priority for when I do have the coin:
Turn 1 Argent Squire, Leper Gnome / Turn 2 SI:7 Agent, King Mukla, Haunted Creeper, Knife Juggler, Loot Hoarder, Deadly Poison
There is one exception to the rule; I will always keep a Coldlight Oracle if I have it no matter what since the chance of running out of cards without is high, I will not keep two however.
Now if I already have a turn 1 and turn 2 play I will be looking for good turn 3 plays like Mukla and Deadly Poison, or situational cards like Blade Flurry if I’m against a warlock or shaman.
Legendary card replacements
Leeroy - Can be replaced with a second Arcane Golem.
Mukla - Can be replaced with a Harvest Golem.
Thalnos - Can be replaced with a second Southsea Deckhand.
Gameplan
Try to grab board control early on and look for efficient trades. Getting board control early often results in more damage over time than mindlessly attacking the opponent’s face. The real trick is to know when to switch gears and just relentlessly go for the throat. You would switch when you can see lethal within the next two turns only playing cards from your hand even if the opponent clears your board every turn.
Say the opponent has 28 life and you have a loot hoarder on the board and the opponent has a 3/2, you have 6 mana, and your hand contains Deadly Poison, Leeroy, Shadowstep, Cold Blood, Argent Squire and Eviscerate. Now the right move would be dagger up with Deadly Poison attack the face, attack face with the Loot Hoarder and play the Argent Squire and Eviscerate to the face to get him down to 19 life because then with 7 mana you can kill him next turn with Leeroy->Cold Blood->Shadowstep->Leeroy->dagger with Deadly Poison to the face. Whereas if you had traded the Loot Hoarder with his 3/2 you may or may not have enough damage to kill him next turn, depending on what the Loot Hoarder drew, for example another Deadly Poison. Always be on the look-out for possible future lethals.
Thanks for reading this far, if you enjoyed the write up go ahead and give it an upvote.
Here is a video of me playing the deck earlier today.
Used a similar deck i made and just hit legend with it
http://www.hearthpwn.com/decks/91124-return-of-the-face-rogue
Cheers Colma for another innovative deck. I'm not too big on playing Miracle Rogue, and this aggro deck is pretty fun and holds up pretty decent at my meta. (rank 14)
Took out Blood Knight and put in Loatheb. I did this mainly for the lack of me for some reason not owning a Blood Knight, but anyway it seems to help me more often than not and it's a good 5/5 body, and helps against miracle or mage, and even paladin for any huge heal turns.
are you winning against any paladin or priest decks with this list? They are every other game in this meta and I am having serious problems against them with this deck. I had to use the replacements for mukla and leeroy. Other than that its the list as provided.
Colma I always enjoy your decks!!!! They are usually really fun to play and have a pretty good win percentage!!!
@Colma: Do you think Edwin VanCleef can fit in this deck instead of King Mukla or something (because I don't have Mukla right now)?
Edwin VanCleef will never give the same impact on turn 3 as dropping King Mukla would, but honestly from all of my time playing these types of rogue decks I always find King Mukla hurting me in the long run more than anything. So honestly placing Edwin VanCleef in wouldn't be that bad !
king mukla is very good to fill enemy hand and burn their cards. Still i think mukla is essential in this milling type of deck...
Hey Colma whats your thought of dancing sword being on this deck?
Great looking deck!
What do you think about sylvanas in this deck, too high of a drop or would she be valid ? :)
i really wonder too
I've had a lot of success with this deck. I've only played 15 games, but only lost two. I seem to have problems with the new priest that has all those taunts. I haven't lost to any Miracles rogues yet. It seems I can get them near dead before they can get gadget down. I even managed to burst down a Control Warrior with surprise Cold Bloods.
All and all, I had fun!
How can you beat Zoo with this deck? The first taunt followed by constant cards just steam rolls it. I guess I am playing it wrong?
Well, thx for the decklist and guide!
Want to ask what you think about the Faerie Dragon?
the king mukla n bloodknight is a must?
"Mukla - Can be replaced with a Harvest Golem."
Blood Knight imo is a decent 3-drop that has the potential to be game changing. It's not necessary for the deck and can be replaced with just about anything damage efficient because it's more of a tech card.
I'm finding it a tough match up against mage, difficult to deal with simple things like Mirror image.
But good guide nonetheless, first time I'm having success with Aggro Rogue
No shadowsteps = Loss, that is a very big dependance also zoo is faster and more robust. Not very convinced about this
How does this deck perform against Druids?
Thanks for the answer. As an experienced player, what deck do you think makes Druids cry? :)