+9
Favorite this Deck

[Naxx Easy Legend] Weblord Druid / Anti Meta

  • Last updated Aug 6, 2014 (Naxx Launch)
  • Edit
  • |

Wild

  • 20 Minions
  • 10 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 7440
  • Dust Needed: Loading Collection
  • Created: 7/26/2014 (Naxx Launch)
View Similar Decks View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    N/A

  • Total Deck Rating

    15

View 1 other Decks by user-16525657
BBCode:
Export to

So fianally after hundreds of games i made it to legend with this incredible deck. Its a combination from the old Ramp Druid, where i include the Nerub'ar Weblord - the killer for all Warlock Decks. Since so many of their cards have battlecry, thats the absoulute killer. I have seen them so often using ther Hellfire on those cards.

Basically i run with roughly 65% percent win rate against all classes, it does espically good versus Zoo! I run from Rank 6 to Legend in exactly one day. Finally found a way to counter the Warlock Pain!

Guide will be updated soon !

Very good against:

Both type of Warlock decks, specially Zoo.
Hunters
Token Druids
Rush Decks

Not that good against:

To be fair this deck hasn´t any bad match up. Miracle Rogues can cause some pain, but they do always :) Controll Warrior may be mentioned here, as it´s the only one im under 50%. Controll Paladin are a pain as well but rarely seen.

Muligan:
As usual Ramp play, always mulligan for Innervate and Wild Growth. In addition to that: Weblord (for Rush Decks) and Harvest Golem. If you happen to have an Innervate in your hand, you can consider to keep a 4 Mana Drop in your hand as well (Sen'jin Shieldmasta for Rush decks or a Chilwind Yeti).

Legendary Substituions:


If you dont have Cairne Bloodhoof you can run Cenarius as well (which i happen not to have and i really favour Carine as this is a hammer if it comes innervated at turn 4).

Ragnaros the Firelord can be subbed out as well for a Sylvanas Windrunner if you feel so. However this Rag-Guy really won me a lot of games.

The Black Knight is a must in my opinion. It turns you the game against Druid mirror matches and really is required against his Handlocks as well.

Match Up Guidlines:

Priest (A++ Match Up):

With that many 4 attack minions (Chillwind Yeti, Sunwalker, The Black Knight, Druid of the Claw, Cairne Bloodhoof) and our Nerub'ar Weblord you should have an Auto-Win unless the priest is dramatically lucky. In addition to all that: Ancient of WarRagnaros the Firelord and 2x Ancient of Lore are too much dangerous 5+ attack minions for their Shadow Word: Death.

Points to note: Most priest decks are running a Sylvanas Windrunner, so try to save one  Keeper of the Grove for this. The second threat is their Injured Blademaster, wich can become really nasty for you to kill when it gets Power Word: Shield and Circle of Healing, so do everything to get rid of this minion and you should find yourself in a  very good position.

Warlock (A+ Match Up):

Warlock (A+ Match Up):

The bad news are: 2 completly different deck types to expect.The good news are that the muligans are somewhat the same: Nerub'ar Weblord and Keeper of the Grove should be main prioirty, along with your usual Wild Growth/Innervate/Harvest Golem. At least up to legend you should always pretend that it is Zoo. You can also keep a Sen'jin Shieldmasta if you have an Innervate for that early taunt.

 

If it ends up to be a Handlock hope the best that you draw your Big Game Hunter and your The Black Knight early. Try to get as good trades as possibles againt the giants and hope for the best

Freeze Mage (A Match Up):

Freeze Mage (A Match Up):

Again the Nerub'ar Weblord is an amazing card early in the game. Muligan your usual stuff in addition with a Keeper of the Grove, you really need the silences for this board-clear attempts. Other then that: Hit the face hard and save your Ancient of Lore for heals! You dont need their card draws here, i always keep one (or even both) for the heal-up after Alexstrasza, this usually prevents them from their killing blow and give you more time. Swipe is a great game finisher here.

 

Points to note: Finally our Nerub'ar Weblord is really amazing here as well as it makes the Mage unable to play  Alexstrasza and forces him to waist some Frostbolt or Fireball, so keep this guy for turn 8 and you create some tears!

Shockadin, Rush Rogues, Face Hunters (B+ Match Up):

See Zoo. There is not that much to say, your Web Lord wont help you that much here (beside it is a  early body). Paladins and Rogues can get amazingly, stupid early game combos which turn this match ups in a luck card-draw game -- if the games run kinda normally thou and you get your taunts and stuff on curve -- you will end up with a far above 50% win rate against this decks. Oh yes ! -> Play smart around hunter traps !

Shaman (B+ Match Up):

I have made goo experiences against them. You need to play this like against a Token Druid (see below). Always keep the board clear, kill totems every time, its fine to ignore the Shaman´s health. You win this game with your big minions because once he runs out of his 2 Hex he will have a hart time to clear the rest. Always prepare for a long game thou !

Token Druid (B Match Up):

I have decent experiences against it. Allthou they can get very lucky combos that can cost you the game right away, they dont have much against your taunts. The most important thing is to keep ther board clear at all cost! Yes, even attack the 1/1 Spider with your Chillwind Yeti if it has to be. Everything left on the board can become very nasty with Power of the Wild or even Poison Seeds. So keep their board clear and focus all your power on their Violet Teacher! If you can accomplish an empty board on their side they will forfeit on your Taunts.

 Midrange Hunter (C Match Up)

I think we are favoured in this one but its definalty one of the most difficult ones to play. You need to be smart about the traps at all cost. Dont be afraid to not attack in one turn so that your big taunt doesnt run into a Freezing Trap. The Hunter has only 2 Hunter's Mark to deal with your taunts and if you have only 2 minions on your board he will run out of cards as well eventually since his Unleash the HoundsStarving Buzzard Combo doesnt give him enough cards.

If you can play somewhat your curve he will have no answer for later Sunwalker, Ancient of War or Ragnaros the Firelord !

Miracle Rogue (C Match Up)

This may sound funny, but since i played this deck after Naxx launch, i havent seen that much of them as before. Mulligan for your basic stuff. I do run about 50% win rate at the moment. I do really feel that this is a pure luck game.If you get your taunts on curve and he doesnt have his Auctionier+Prep+Conceal righ at turn 5 you are looking good! If he has that stuff and a good sap and such things, it really looks bad for you. Just play it straight and hope for the best!

Ramp Druid (C Match Up)

You can consider this as our mirror match up. Muligan hard for Wild Growth and Innervate. Since you both have not much stuff to regain board controll usually the one with the sooner tempo gain grabs board controll and the win. The only realy stuff that can change the game when you are playing from behind is a lucky The Black Knight or a bad card draw for opponent. All in all i find this match up very boring.

Aggro Mage (D Match Up):

I have to say that this match up really caused me some problems, but since i faced only a handful of this guys i may not matter to much in the current meta. The problem is that your DotC get Fireboltet and your big stuff gets sheeped while you have permanently hammering minions in your face (hided behind mirror images in the worst situation). 

 Meta - Adjustments and Testing:

As of Naxxramas Week three i am currently testing the following changes:

-) Loatheb for one Sunwalker
-) Sludge Belcher for one Sen'jin Shieldmasta

This equals the curve out (5 drop for 6 drop, 5 drop for 4 drop)

EDITS:
06/08: Meta changes