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Mechs, Pirates, Golems.. and a murloc.. OH MY!!

  • Last updated Dec 12, 2016 (Gadgetzan)
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Wild

  • 21 Minions
  • 4 Spells
  • 5 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Aggro Shaman
  • Crafting Cost: 7840
  • Dust Needed: Loading Collection
  • Created: 12/12/2016 (Gadgetzan)
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  • Battle Tag:

    Flash Gordon approaches..

  • Region:

    US

  • Total Deck Rating

    38

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With very little tweeking i actually think this deck is top tier wild material. Pirates and weapons are super fast, the Mechs bring the pain in the next few turns, and worst case scenario your Golems can finish them off(though i've never needed them to most people are dead before turn 6).

The only area it struggles with is card draw, hence sir finley, if u can roll for TAP. But super fast decks don't need card draw your opponent is dead before you run out of cards.  Plus its fun to see people's reaction to turn one pirates turn 2 mechs and turns 4+Jade stuff.

You might think that it's trying to do too much but actually the weapons meld everything together. Weapons naturally meld with pirates, and each weapons go with their respective types really well. Admittedly the only oddity is Spirit claws, because its unlikely that you would ever have spell power, but a 1 cost no overload weapon is great with early pirates. like the dream southsea-coin-spiritclaws-and you cannon out patches. Then turn 2 Flametonuge totem..thats 12 damage by turn 2....

Only decks it has trouble with is secret paly, which i havent run into THAT many, and dragon priest, which there are a few. but basically wrecks everything else.

 

ITS FUN TRY IT. I'm mostly posting it because I looked it and no one else thought of it (or posted it at least) yet.