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Warrior Draw Control

  • Last updated Sep 11, 2013 (Beta Patch 3749)
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Wild

  • 18 Minions
  • 10 Spells
  • 2 Weapons
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 5760
  • Dust Needed: Loading Collection
  • Created: 9/11/2013 (Beta Patch 3749)
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  • Total Deck Rating

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This spell-heavy Warrior deck uses direct damage spells and Pyromancer to trigger enrage and Berserker passive while running over weenies and maintaining heavy removal for big creatures. Decent card draw is included to ensure we don't run short of cards -- our late-game curve is nonexistant.

Combos:

In this deck, Pyromancer is basically a 3/1 whirlwind and should be used as such. Sub Pyromancer for Whirlwind anywhere below for best results.

Thalnos/Cult Master/Battle Rage + Whirlwind = Card Draw and deal 2 to everything

Abomination/Grubashi Berserker = automatic 5/5 Berserker (can be buffed)

Hard removal: Execute/Gorehowl = Keeps the board clear of big minions that don't mind whirlwind/slam/pryomancer pokes.

Play this deck cautiously and set up one combo at a time while reserving your cards for best results. Focus on card efficiency over rapidly building up board advantage. Save a direct damage whenever possible, and SAVE execute unless you're being rushed down. Your individual enraged minions and pyromancer warrant removal on their own, and you'll always have a good cult master play.

GLHF!