[Alexx] Malygos Rogue
- Last updated Dec 4, 2016 (Gadgetzan)
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Wild
- 12 Minions
- 18 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Malygos Rogue
- Crafting Cost: 6680
- Dust Needed: Loading Collection
- Created: 10/31/2016 (Yogg Nerf)
- Alexx
- Registered User
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- 6
- 27
- 30
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Battle Tag:
Alexx
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Region:
US
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Total Deck Rating
769
[Alexx] Malygos Rogue
For Tournament & Ladder
WARNING: Medium-Advanced deck. Not for beginners.
04 Dec 2016 UPDATED!
Full 46 Damage Combo
GAMEPLAY, By futhead_SothZ (video in Spanish)
0. CHANGELOG
2016/12/04
Changes with new expansion!
2016/11/25
-1 Fan of Knives, -1 Barnes, +1 Swashburglar, +1 Undercity Huckster
GUIDE UPDATED!
2016/11/09
-1 Swashburglar, -1 Sap, +1 SI:7 Agent, +1 Shadow Strike
Allows a better board control.
1. CARDS CHOISE
Here I will explain the pick of some cards:
1xConceal: A 1 mana card that will allow us to protect our most valuable minions, as well as a good combo maker AND a cycling card.
Note: Normally to be used after playing Malygos or Gadgetzan Auctioneer
Note2: As the main finisher is Malygos, many times we need one more turn to fully use our spells. Also, as a Rogue deck, the cycling is VERY important, and we can use the same weapon as Miracle Rogue giving stealth to Gadgetzan to keep the cycling moving.
2xShiv: Not very common to see 2 Shivs on a Rougue deck. But Shiv is a MUST with Mylagos, as you will do 6 direct damage, plus draw a card. Even without him, is a good cycling system.
2. MULLIGAN
In general terms, we will have:
VS Aggro (Aka Hunter/Warlock/Mage/Shaman)
>No-Coin: Swashburglar, Backstab, SI:7 Agent, Shiv, Undercity Huckster
>Coin: Swashburglar, Backstab, SI:7 Agent, Shiv, Tomb Pillager, Fan of Knives, Undercity Huckster
VS more slower decks (aka Druid/Paladin/Priest/Rogue/Warrior)
>No-Coin: Swashburglar, SI:7 Agent, Tomb Pillager, Undercity Huckster
>Coin: Swashburglar, SI:7 Agent, Eviscerate, Tomb Pillager, Undercity Huckster, Azure Drake, Emperor Thaurissan
KEEP COMBOS!
Edwin VanCleff + some of: Preparation, Backstab, Coin, Swashbuglar
SI:7 Agent + someof: Preparation, Backstab, Coin, Swashbuglar
Note: Avoid two of the same.
Note2: Be careful, here we are assuming some decks, but we can be mistaken. For example, warrior could be a dragon face deck, and not a control type as we are thinking.
3. STRATEGY
The basic strategy is very easy. Play as a common rogue, that means, that you should maintain some sort of board control, and do some face-damage. The goal is to get a Gadgetzan Auctioneer for fast draw (cycling), and then with Malygos destroy him with the spell damage you have. But keep in mind, Mylagos it's NOT a requirement to win!.. you can always win with direct face damage + spell damage (and it's about 50% of the wins). Keep in mind that 16 health is a double Sinister Strike's win, and that 25 health is double sinister plus Eviscerate.
Notes:
1) You can always kill your opponent without the Malygos finisher.
2) Prioritize the cycling (and believe in your cards.. many times you will cycle and find the solution)
3) Always think about what your opponent can do/will do, and keep track of main threats and the spells you have already played.
4. COMBOS
Early Game:
>Swashburglar or Coin + SI: Agent 7
>Backstab+ (SI: Agent 7 or Coin+Edwin VanCleff)
>Preparation+spell damage (Fan of Knives, Eviscerate, Shiv)+Edwin VanCleff
>Swashburglar+Coin+Edwin VanCleff
Malygos Damage: (Mylagos plus)
1xSinister Strike: 8 damage
2xSinister Strike: 16 damage
2xSinister Strike+Eviscerate: 25 damage
2xSinister Strike+2xEviscerate: 34 damage
Others:
Shiv: 6 damage + 1 draw
Fan of Knives: 8 damage (board) + 1 draw
*You should have played Emperor Thaurasian to reduce some of these cards cost.
You can do 46 direct spell damage in one turn after playing Malygos.
5. CARD REPLACEMENTS
Here we have the replacements for all the Legendary and Epic cards. Other cards should be crafted.
Essential! CAN´T BE REPLACED!
It's essential!
=> No good replacement. Try
=> or
(1st) => Pick one: (2nd), or
(2nd) => No replacement. You should at least have 1.
Other common replacements:
=> or or
6. OTHER CARDS
This deck kind of deck is very popular, so we have some minor variants. In almost all the cases, REPLACE 1 Swashburglar for:
1) For a more 'lethal' approach. Evolved Kobold will allow us to clean more efficiently the board with Fan of Knives, and will allow us to do more face damage with the spells.
2) Barnes gives us RNG. You get (more) value in 7 out of 14 cards (thalnos, undercity, tomb x2, emperor, gadzetzan x2).
3) The Iron Skulker is a very good option if we are facing too many zoo warlocks and shamans (because of totems).
4) A second Shadow Strike (normally for one Sap) is better against more aggro and mid type of decks (Sap is better against control).
Note: Cards to be replace are: (1) Swashburglar and/or Conceal.
7. FAQ
1) Why 2 Swashburglar and a Conceal?
When I made this deck, the idea was to keep it fast. So, I needed low mana-cost in order to activate the combo of SI: 7 Agent and Eviscerate, and to get a big Edwin VanCleff. In the same line, Conceal allows us to have an extra turn after playing Malygos, or defending our Gadgetzan Auctioneer to keep a fast cycling of cards.
8. HOW TO PLAY VANCLEEF
You should know WHEN a big Edwin is good, and when a 6/6 Edwin IS MORE THAN ENOUGH.
Let me explain a little: Some decks, do not have good removals, or doesn't have at all: Zoolock, Maly/Yogg Druid, Tempo Mage, Face Hunter, dragon Warrior, etc. YOU SHOULD know the meta and what you are facing.. I can tell against what I'm playing within the first two turns...
So.. IN THOSE cases a 8/8 or MORE Edwin is what you want (preferable a 10/10 or 12/12), because the risk to be removed is almost 0 (for example in zoolock is 0).
BUT if you play against shaman, control paladin, priest*, rogue, or control warrior, the chances to be removed are big, so don't try to get a big Edwin, just play it after some cards AS A NORMAL TURN (don't force it), so you get around a 6/6 (even a 4/4 is ok).
(Against priests, normally a 4/4 Edwin is a better option)
In some cases I have won just for Edwin: Against Dragon Warrior, Face Hunter, Tempo Mage, Zoolock, I've been able to make a 12/12 Edwin at turn 3 (or so.. sometimes is a 10/10 turn 2: backstab, coin, preparation, spell), and won in next two turns. BUT, as I said, I did that because the risk was minimum. I would never waste my cards to make a big Edwin against a Shaman, for example.
Note: for some heroes, it depends on the deck: Shaman almost ALWAYS runs Hex, as well as a Priest almost always have Shadow Word. BUT, for example, Warrior, Paladin, Hunter, Mage, etc, will depend on the deck. It's not the same a Control (or Murloc) Paladin, than a Divine Shield Aggro Paladin, or a Tempo Mage (normally without Poly), than a Control Mage, or a Dragon Warrior (normally with only 1 or 2 execute at most), than a Control Warrior (with lot's of removals), etc, etc, etc.
Note2: A 6/6 Edwin that you played on curve (after just 2 cards), it's a pretty good card (just 3 mana). Also it can save you from a removal (consider that the opponent is wasting a 3 mana or more, removal on a 3 mana card!), AND you are making him to waste mana on it, so he can't have a pretty good turn (at least 3 mana will be wasted)
Please update mulligan strategy. It doesn't match your current deck :(
How are you finding it in the new expansion? Is shiv actually better than jade shuriken?
Reach legend with this deck today :)
Rank 8 to legend, really good deck and awesome winrate.
-1 Swashburglar, - 1 Huckster, +1 fan, + 1 barnes
Legend proof: https://i.imgflip.com/1f4500.jpg
UPDATED! (did some card changes!)
I tested several other cards, and finally did some changes. Also I updated the guide!
Fun to play but not suitable to climb to ladder :(
24-8 on ladder. 75% winrate. From rank 10 to 5.
Do you really need a second Gadgetzan Auctioneer for this deck? I find one plenty, and sometimes I end up with 2 of them in my hand.
I'm trying Xaril instead of 2nd Auctioneer for now. It works pretty good with Auctioneer, combos and there's a 1-mana card that deals 2 damage which is sweet with Malygos.
At least I do a lot of Cycling. so yes, I prefer a second Gadgetzan. Also people think that removing Gadgetzan it's a must.. so normally they focus on that and gives me more time.
First off great deck! I made a slight change as I replaced conceal for another sap. Sap is much more useful in 95% of the cases.
Conceal allows me to do some board plays.. many times I have used it to have some board damage and get the win
Any good replacements for edwin? Ik in your guide it says that you can replace him with a second si 7 but it seems you already put the second one in there.
Yes, I have to modify that.
Edwin is one of the cards that can't really be replaced.. (no other card does what he does).. but to keep the deck style, I would put the second Swag (or a second Sap if you prefer). I have to think of another replacement.. It can be an Iron Skulker, just to have better games against shaman and agro types.
Actually, I'm playing my deck without Barnes atm. I replaced him with 2nd Swag, because I needed some combo makers for Edwin and both SI:7. Also, the RNG from the cards you receive, sometimes is priceless.
No. Second conceal is too ocasional. You need board presence, as well as direct spell damage, so you can't change much.. Also conseal is very bad if it comes in the first turns (you need it in mid/late game, normaly).
I have been playing through the cellphone, and my winratio is about 65% at lvl 9 with cellphone (it's a little bit more difficult without a tracker).
There are many things to include in the guide.. I know it's a difficult deck to play, but once you learn, it becomes very competitive.
I will update the guide this weekend.. right know I must finish a work.
By the way, against shamman, it's about 50/50. The worst winratio is against Hunter (Face/Secret). All the others is more than 50% (and some almost 100%, for example priest), at least for me.
Is Edwin really necessary in this deck ? I mean,I have him,but he either gets Hex'd,Sap'd,Polymorph'd,Something-executed,Shadow Word: Pain'd.....Seriously.
That's only because people do not play Edwin as suppose to be.
You should know WHEN a big edwin is good, and when a 6/6 Edwin IS MORE THAN ENOUGH.
Let me explain a little: Some decks, do not have good removals, or doesn't have at all: Zoolock, Maly/Yogg Druid, Tempo Mage, Face Hunter, dragon Warrior, etc. YOU SHOULD know the meta and what you are facing.. I can tell against what I'm playing within the first two turns...
So.. IN THOSE cases a 8/8 or MORE Edwin is what you want (preferable a 10/10 or 12/12), because the risk to be removed is almost 0 (for example in zoolock is 0).
BUT if you play against shaman, control paladin, priest*, rogue, or control warrior, the chances to be removed are big, so don't try to get a big Edwin, just play it after some cards AS A NORMAL TURN (don't force it), so you get around a 6/6 (even a 4/4 is ok).
Note*: Against priests, normally is better just a 4/4 Edwin.
Note: for some heroes, it depends on the deck: Shaman almost ALWAYS runs Hex, as well as a Priest almost always have Shadow Word. BUT, for example, Warrior, Paladin, Hunter, Mage, etc, will depend on the deck. It's not the same a Control (or Murloc) Paladin, than a Divine Shield Aggro Paladin, or a Tempo Mage (normally without Poly), than a Control Mage, or a Dragon Warrior (normally with only 1 or 2 execute at most), than a Control Warrior (with lot's of removals), etc, etc, etc.
Some cases I have won just for Edwin: Against Dragon Warrior, Face Hunter and Tempo Mage, I've been able to make a 12/12 Edwin at turn 3 (or so.. sometimes is a 10/10 turn 2: backstab, coin, preparation, spell), and won in next two turns. BUT, as I said, I did that because the risk was minimum. I would never waste my cards to make a big Edwin against a Shaman, for example.
As a recommendation, I wouldn't change Edwin. But, if you still don't want it, an Iron Skulker should help you with the shamans and other aggros.
PS: A 6/6 Edwin that you played on curve (after just 2 cards), it's a pretty good card (just 3 mana). Also it can save you from a removal (consider that the opponent is wasting a 3mana or more, removal on a 3 mana card!), AND you are making him to waste mana on it, so he can't have a pretty good turn (at least 3 mana will be wasted)
kill yourself instead
I know there are replacements for Barnes, but is he like absolutely necessary in order to play this deck well?