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Filler

  • Last updated Jul 6, 2014 (Live Patch 5506)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 320
  • Dust Needed: Loading Collection
  • Created: 6/22/2014 (Live Patch 5506)
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  • Total Deck Rating

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Druid is not my favourite class and I suffered the lack of expensive cards for a long time. But this deck does not need any of them - no epics, no rare (!). Yet it is very reliable.

The main idea is to fill your board with creatures and then buff them all the next turn. This is why there are creatures that summon other creatures in this deck, such as Murloc TidehunterRazorfen HunterDragonling Mechanic and Silver Hand Knight. There are also some creatures that are hard to kill: Harvest Golem and Chillwind Yeti.

When you succeeded filling board with creatuers start to use cards like Power of the WildSavage RoarSoul of the Forest to buff them. Raid Leader and Stornwind Champion also do the trick.

Claw is needed to protect creatures in the early game. It can be replaced with WrathStarfire and Naturalize are very useful in the late.

Acidic Swamp Ooze fits in every deck I think, and if it does not destroy enemy's weapon it is still 3/2 for 2 mana. Ironbark Protector is just a big taunt. Swipe is great against agro. Healing Touch saves my life often.

This deck is great, really. But there are minuses too:

  • No silence
  • No card draw
  • Terrible against control

You can add some more creatures that will help filling. Imp Master and Violet Teacher would do. Cult Master is also great for card draw.