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Spells! Summon! Random! Legends! And stuff ...

  • Last updated Oct 4, 2016 (Yogg Nerf)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: None
  • Deck Archetype: Yogg Mage
  • Crafting Cost: 7400
  • Dust Needed: Loading Collection
  • Created: 10/4/2016 (Yogg Nerf)
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  • Total Deck Rating

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What is it? ... A deck inspired by a similar Druid deck from Lordpikachustarscream that is (I hope) enjoyable to play.

Is it 'optimised for the meta'?  Good lord no. I just put some stuff in that seemed like a change from the usual. Including some stuff from LoE, we'll miss it when it's gone.

What does it do?  In the early stages it plays a bit like a tempo Mage ... Spells, Flamewaker etc., but you're just trying to keep the board clear so you can play and use the summonng stones and also see a bunch of random legends. That's pretty much it.

Is it consistent? No, not at all, that's the point, it's massively unpredictable. 

So it's fun then? Well, you may have games where things just don't get going, you don't draw Medivh, the stones or some interesting legends from Malchezaar and it's all a bit sad. But then you can get Y'Shaarj and Deathwing Dragonlord from pyroblast or one of Rafaam's spells.

Lordpikachustarscream's deck reminded me to have fun with the game, and I've enjoyed this one ... I mean I got Nat Pagle and Millhouse Manastorm in my last game, what's not to love? :-)