[Writeup] Amaz's Hallazeal Control Shaman
- Last updated Oct 3, 2016 (Yogg Nerf)
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Wild
- 13 Minions
- 17 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Control Shaman
- Crafting Cost: 8520
- Dust Needed: Loading Collection
- Created: 9/5/2016 (Karazhan)
- Amaz
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S30 Amaz's Hallazeal (Hallazeal the Ascended) Control Shaman
Mulligan:
1. Totem Golem - strongest 2nd drop in the game. It controls the board in early game, also opponents will waste his cards to remove it.
2. Stormcrack is also good for early game. We can remove all 1-3 drops of opponent.
3. Maelstrom Portal can keep vs Warlocks.
4. Tuskarr Totemic always with a coin, mostly keep without coin too. It is strong in early game, because you can get Mana Tide Totem or Totem Golem from it.
5. Lightning Bolt vs Warriors (Alexstrasza's Champion) and vs Shamans (Tunnel Trogg).
Shaman VS Warrior
Curious what people think of moving this in Wild. I've played Control Shaman for nearly a year on Wild and while not the best deck, it's a heck of a lot of fun spending every game playing a deck where most of the cards are direct burn. Tuskar Totemic post nerf isn't that key and I ended up turning them into an Ancestral Knowledge and Justicar (silly as it sounds, Justicar's ability to let you summon spell power at will can ramp up into quite a nightmare for your opponent as you bolt for 5).
Crackle is an obvious add for me (Lightning Bolt, Crackle, Stormcrack give a solid removal base for aggro/midrange) while Dr Boom takes Rafaam's spot for late game power.
Maelstrom seems less relevant in Wild than it does in Standard. I keep one to fight off Zoo decks but the second one seems unnecessary as you use one of the best non-Priest board wipe collection.
Having big taunt Minions seems critical as things move faster in Wild. Thing from Below stalls quite a bit but I kind of feel you need Earth Elemental to jump in for the faster game. BGH being a niche card at best keeps them much safer.
Again, curious if anybody has tried with this with the larger card collection. Or if I'm the only person crazy enough to have tried to make this work for ages.
Sylvanas + Elemental Destruction is a good combo, seems like Shadowflame combo. I would recommend Sylvanas just even for that.
-1 Rockbiter Weapon
-2 Elemental Destruction
-1 Stormcrack
-1Healing Wave
+1 Spirit Claws
+2 Tunnel Trogg
+2 Flamewreathed Faceless
Why make these changes?
The deck suffers from a lack of pro-active plays. Spirit claws is an amazing early game tool to clear the enemy board. With heavy AOE, Elemental Destruction becomes a little clunky; not to mention, Yogg-Saron, Hope's End works as a pseudo-board clear.
Furthermore, with so much overload, you just gotta add tunnel trogg into the deck. Op.
Check my Version of control shaman https://www.youtube.com/watch?v=OMru_8CT3cc
What are your thoughts on adding a Malygos to this deck to give it the chance to burst finish opponents?
It can be worthful if you left spells for him.
You can try instead of Rafaam and tell us what happened
First of all: The deck is pretty strong, but you need to know what you can achieve with the deck (or rather what the deck is capable of and what not)! I have played similar decks since the start of the old gods expansion and you will have a blast with such shaman control decks if you are facing lots of swarm/flood classes that are trying to push damage into the face. Every ZooLock, Shaman, midrange Hunter or other similar stuff is a nice meal for you, allowing you to punish their greediness with your insane amount of AoE spells and healing possibilities. The meta is currently very much focussed on such decks, that means your success rate should be rather high! On the other hand the deck will perform poorly against other control decks (especially stuff like Warrior and Freeze Mage). Without some proper targets for your spells the value drops rapidly, leaving you behind with a handful of (more or less) trash. I would put in a Elise Starseeker into the deck if the amount of control decks increases. At least C'thun decks are way less common nowadays, therefore the winrate was buffed a lot.
Some games I played yesterday, killing some midrange decks: VOD Hallazeal Control
Youtube-Player:
What is he playing differently?
Any good options other than tinkmaster or Harrison
Is bloodmage really necessary? I see him in so many decks and question if he is worth crafting. Nothing has convinced me to craft yet.
Bloodmage Thalnos plays in many decks. It is worth to craft.
Replacement for Maelstrom Portal?
All replacements of this spell will be weaker than it.
I think you can try Doomsayer
This Amaz is fighting with Kripparian to see who is more uncouth, more unrefined and more unkempt
Any replacement for Yogg-Saron, Hope's End?
He is your second win condition. If you don't have it and can't craft - try Sylvanas Windrunner
thanks bruh, that worked out at last
Why rafaan?
to make a lot of 3/3s