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Budget Tempo Mage

  • Last updated Dec 19, 2016 (Gadgetzan)
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Wild

  • 12 Minions
  • 18 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Tempo Mage
  • Crafting Cost: 600
  • Dust Needed: Loading Collection
  • Created: 8/21/2016 (Karazhan)
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Update DEC-WArning Do not use, wait for my January update, This deck sucks you wont even cross rank 15 in the current meta

Update Sept- Yogg Saron Dust End

Changed a lot of stuff to be a bit more control countering (just old cheap tempo mage stuff). 

You will have lesser win rates with aggro, but you can finally start to have your hopes up against warriors and druids, and with the end of warrior otk it just get better. Went 11-5 to rank 15. 

new meta means new  upgrades ( now in order) :)  :

2 x Kobold Geomancer  >> Cult Sorcerer

1 x Polymorph >> Forgotten Torch

1 x Mirror Image >>Arcane Blast

1 x Water Elemental  >> Pyroblast

1 x Arcane Missiles >>Arcane Blast

1 x Firelands Portal >> Archmage Antonidas

 

August 2016 Meta guide

This is for new player to get some ranks only. I reached 14 after like 50 games(the maximum i ever reached) . This can be converted into a very strong tempo mage deck after these inclusions and can take you at least rank 10(I got to 6 without the bloodmage).   

2 x Kobold Geomancer  >> Cult Sorcerer

1 x Arcane Explosion >> Bloodmage Thalnos

2 x Twilight Flamecaller >> Flamewaker

2 x Polymorph >> Forgotten Torch

1 x Fireball >> Arcane Blast

1 x Mirror Image >>Arcane Blast

1 x Firelands Portal >> Archmage Antonidas

 Changes that can be made to preference :

1 x Loot Hoarder >> RhoninFaceless SummonerPolymorph BoarFirelands Portal

1 x Water Elemental  >> PyroblastFireball

Mulligan: 

With coin

priest / rogue / paladin : Always mana wyrm, if you are lucky to get 2 you will lethal by turn 5. Keep Arcane intellect to get some draw if your hand is bad. If you dont have both mana wyrm and arcane intellect, keep 2 and below drops and throw the rest. Versus paladin get twilight flame caller or arcane explosion.

warlock / shaman/hunter : Hope for a bad hand for them cuz they outclass us in board control in early game ( that is if you have not made any upgrades yet). Keep removals, and twilight flamecaller always. Arcane missiles, mana wyrm, sorcerer's apprentice and mirror image all help but generally its a tough match up. Warlock can be easier if you get arcane explosion and 1/2 twilight flamecallers but you will still lose because of doom guard and topdecking power overwhelming.

Warrior : Cthun/Control/OTK :  Concede

Dragon/Tempo: Just Play Tempo( use all you mana each turn not thinking shit about board and stuff) you should win by turn 6-8

Mage: Same as Tempo Warrior use brains but remove mana wyrm and flamewaker always

Reno Decks : Save time Concede 

Token Druid : Save Time Concede

C'thun Druid : HE has 6 Taunts in the deck, think you can do shit ? Concede 

Disclaimer : All Concedes and not to be conceded and should be played atleast till turn 5 and try to push lethal if the hero has around 15 hp and no board, if any one of these two conditions are not met please concede as they will win.

Win Rates to Destroy any hopes :

Druid (all) : 2-5 

Warrior C'thun :1-3 / Dragon : 4-1 / Tempo :1-0

Warlock :3-2

Shaman: 3-5

Hunter: 4-4

Priest: 5-0

Paladin: 3--1 ( Lost to Nzoth, won all divine aggro)

Mage: 2-2

Reno: 0-? 

Rogue: 3-1