[Legendary] Hero Power Priest Deck 2% WR!
- Last updated Oct 11, 2016 (Yogg Nerf)
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Wild
- 26 Minions
- 4 Spells
- Deck Type: None
- Deck Archetype: Randuin Wrynn
- Crafting Cost: 12500
- Dust Needed: Loading Collection
- Created: 8/17/2016 (Karazhan)
- Avery_W
- Registered User
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- 3
- 10
- 27
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Battle Tag:
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Region:
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Total Deck Rating
24
I reached legend as of July 32nd with this deck. The reason it is so successful is because of the major tempo plays you can make like Brann + Ancient Shade. The synergy there is crazy.
I will be listing a few cards and why they are so good but I am too lazy to write about them all.
Magma Rager: It's a risk to play but when it lives it really pays off. 5 damage for 3 mana is really good.
Nat Pagle: A strong body that will halt your opponent's aggression. Many times people will concede after you play this.
Nat's Ugly Version: 2 mana 2/4? Plus you can be nice to your opponent and give them cards. It's a win-win.
Argent Watcher: This card is just a 2 mana 2/4 because Priest always uses their hero power anyway.
Murloc Raider: I added a lot of murlocs because murlocs are the best minions in the game. A 2 mana 2-1 is very strong and it synergies with Grimscale Oracle, another great well rounded card.
Lorewalker Cho: Give your opponent Purify and then their hand will be filled with a useless card. Great value.
Wisp: This card has infinite value, it's an auto-include.
Am'gam Rager: Since Magma Rager is so good as an early game threat, we decided to put in Am'gam Rager too. Amazing Confuse combo on turn 5 to get basically another Magma Rager!
Good matchups: Murloc Paladin (because your OP murlocs mess up their win condition)
Bad matchups: Every other deck
if your gonna put such a high win-rate in the title plz incude proof as after 500 games with your deck i feel the 2% is a lie or exageration as im only on 1% maybe i need a good guide :D
Hmm, I guess you're just unlucky. When I win it's because they concede with respect as soon as they have lethal.
It took a lot of time and effort but I finally won a game! 1/10 win/loss ratio so this is a pretty good deck. Convert to get even more magma ragers is an insanely good combo.
Also but +Confuse so I can change Magma Rager to Am'gam Rager. Such a good combo. Also you can kill your own Nat Pagle if you don't want to draw more cards.
Great idea! Yes, double confuse and Magma Ragers are a must so you can have 4 magma ragers!
upvoted for making me laugh
Now I'll never have to waste my hero power on minions! I'll be invincible! Brilliant!