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[Heroic] Dark Iron Arena - Easy Free Rogue (800...

  • Last updated Jul 7, 2016 (Old Gods)
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Wild

  • 2 Minions
  • 28 Spells
  • Deck Type: PvE Adventure
  • Deck Archetype: Unknown
  • Crafting Cost: 800
  • Dust Needed: Loading Collection
  • Created: 7/7/2016 (Old Gods)
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  • Total Deck Rating

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Hello.

My name is OldKeith and I have been playing Hearthstone for nearly two months now, and I am completely addicted to it. Recently I have been trying my luck with Heroic adventures, and I found an incredibly easy way to beat Dark Iron Arena with a deck that only requires very few specific cards.

To clear all the confusion, this is the cheapest deck I could come up with. As an up and coming player, it is important to be very smart about spending your dust, and I tried to include cards that work well in competitive constructed. Out of the list, Thisle Tea is not 100% necessary for you to win, but it makes your life a bit easier.

The strategy is simple: take advantage of the worst legendary you will face: Millhouse Manastorm. It will get played, hopefully before your turn 3, and you will be able to feed a very fat Questing Adventurer through all the drawing spells so that he could easily 2 or 3hko the enemy. Worth noting that Edwin Van Cleef can have much better results, if you are fortunate enough to have one.

For mulligan, it is important for you to have Questing Adventurer and Sprint in hand, preferably a Sap as well, as you can get a second summoning of Millhouse. On the first 2 turns, you can ignore whatever your opponent summons, but try to keep a weapon equipped by the time you want to trigger your Adventurer chain. The taunts you will face are 1/1 tokens from your opponent's hero power, and possibly gnolls from Hogger, that are 2/2. 

4 crucial cards, isn't that unlikely for a turn 3? Well, no. Sprint by itself should guarantee you a good chain through all of your spells, unless you get really unlucky. You have Shiv, Thisle Tea and Fan of Knives that also give you cards, and the rest of the spells should be good enough to deal with all the other legendaries.

It can be a bit frustrating to reach for the 2 big cards you need, and it can be annoying if millhouse enters too early, or does not show up at all, but eventually it will click.

The rest of the spells you see there are simply filler, I added the free ones just so you have a zero dust supply to feed a very fat Questing Adventurer, and getting him over 20/20 is more than possible! 

I found this specific mission particularly fun, and I hope you enjoy it with a relatively free deck. As I mentioned before, aside from Thistle Tea and maybe Questing Adventurer, you will probably find good use for the rest of the common spells. Have fun!