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Deep-Frozen Mage

  • Last updated Jun 11, 2016 (Old Gods)
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Wild

  • 14 Minions
  • 16 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Yogg Mage
  • Crafting Cost: 5560
  • Dust Needed: Loading Collection
  • Created: 6/11/2016 (Old Gods)
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  • reviz
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Freeze enemy board while you draw cards, heal, and feel pretty comfy in general. The more minions your opponent play - the better for you.

DISCLAIMER: this deck is extremely fun to play, 100% the most fun I've ever had playing Hearthstone. HOWEVER, so far I would not recommend to climb with it unless you're Kolento or Lifecoach.

Potential changes:

Remove ( - )

- Twilight Flamecaller: absolutely insane vs zoo, somewhat useful vs aggro matchups. I feel like there could be a better replacement in a more tempo/control -oriented meta.

- Cyclopian Horror: gets silenced/hexed/removed way too easy most of the time.

- (?) Forbidden Flame, Cone of Cold, 1x Polymorph, 1x Ethereal Conjurer, Sylvanas Windrunner.

Add ( + )

+ Sorcerer's Apprentice: an early-game minion that gets progressively more valuable later due to how much synergy it could provide with the amount of spells we have.

+ Ice Block + another secret + Kirin Tor Mage(?): a nice combo which supports our deck's main theme of staying alive. Originally I auto-included Ice Barrier, which turned out to be anti-synergetic since your enemies can't proc it due to being frozen pretty often.

+ (?) Archmage Antonidas, Alexstrasza, Harrison Jones, Azure Drake, Bloodmage Thalnos,
1x Flamestrike, Ice Lance, Demented Frostcaller.

C&C welcome!