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Aggro Palidan

  • Last updated May 24, 2016 (Old Gods)
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Wild

  • 17 Minions
  • 11 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 1420
  • Dust Needed: Loading Collection
  • Created: 5/22/2016 (Old Gods)
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  • Total Deck Rating

    7

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The point of this deck is to build your board until you can play Mukla's Champion. The +1/+1 is really nice. If applied on successive turns, that is even better. Do note that it might be better to replace some cards with taunts to protect Mukla's Champion.

 

Update Version 1.1

 

After playing around with this deck, I have noticed that if you save your divine shield appliers for Mukla's Champion [/card]and the [card]Raid Leader, you can protect the stats addition. Also, I have noticed that you can invest in pounding a low ranking minion with buffs to try and knock your opponent within six or so turns. This method is a lot more risky, and not as compatible with this deck which thrives when the board is full. I will also post a slightly different version of this deck that got me to rank 18 for those of you who just want to get out of 20.

 

Version 1.2

 

I replaced Stormwind Champion and the two Shielded Minibot with another Mukla's Champion [/card], a [card]Defender of Argus, and a Psych-o-Tron. This added more protection within the deck itself.