[LEGEND] (RIP Yogg) Tempo Mage
- Last updated Oct 3, 2016 (Yogg Nerf)
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Wild
- 12 Minions
- 18 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Yogg Mage
- Crafting Cost: 6960
- Dust Needed: Loading Collection
- Created: 5/18/2016 (Old Gods)
- futhead_dyldyltakesnew...
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Total Deck Rating
289
Very good deck. Here are the win conditions.
Tempo: Flamewaker and Spell Overpowerment
Archmage Antonidias: You overwhelm him with spells
Yogg: Yogg can win games on his own
Elise: Once all else fails, she can make your useless spells in the fatigue war useful
If you are playing more aggro than control Blizzard is replaced with Elise. If you are playing more control decks play Elise instead. This deck is insanely fun and great.
Mulligan Guide
General Rule: Always Keep Arcane Blast, Arcane Missiles, Mirror Image, Mana Wyrm, Frostbolt, Sorcerer's Apprentice and Flamewaker.
Druid (Ramp/C'Thun): Arcane Blast, Arcane Missiles, Mirror Image, Mana Wyrm, Frostbolt, Sorcerer's Apprentice and Flamewaker. .
Hunter (Deathrattle):Arcane Blast, Arcane Missiles, Mirror Image, Mana Wyrm, Frostbolt, Sorcerer's Apprentice and Flamewaker, Polymorph and Flamestrike.
Mage (Tempo): Arcane Blast, Arcane Missiles, Mirror Image, Mana Wyrm, Frostbolt, Sorcerer's Apprentice and Flamewaker.
Palladin (Deathratte or Aggro):Arcane Blast, Arcane Missiles, Mirror Image, Mana Wyrm, Frostbolt, Sorcerer's Apprentice and Flamewaker. For this match up, you really shouldn't be getting control based cards for the death rattle because if it is aggro you lose. So I would just go for the cards above and not cards like Polymorph
Priest (Control): Arcane Blast, Arcane Missiles, Mirror Image, Mana Wyrm, Frostbolt, Sorcerer's Apprentice and Flamewaker, Elise Starseekerand Yogg-Saron, Hope's End.
Rogue (Miracle or Deathrattle): Arcane Blast, Arcane Missiles, Mirror Image, Mana Wyrm, Frostbolt, Sorcerer's Apprentice and Flamewaker and Flamestrike.
Shaman (Aggro): Arcane Blast, Arcane Missiles, Mirror Image, Mana Wyrm, Frostbolt, Sorcerer's Apprentice and Flamewaker.
Warlock (Zoo+Reno): Arcane Blast, Arcane Missiles, Mirror Image, Mana Wyrm, Frostbolt, Sorcerer's Apprentice and Flamewaker. Again, it could be a control or it could be a aggro. You have to play for the aggro version.
Warrior (Control): Arcane Blast, Arcane Missiles, Mirror Image, Mana Wyrm, Frostbolt, Sorcerer's Apprentice and Flamewaker Elise Starseeker and Yogg-Saron, Hope's End.
Cards to Consider Mulligan: Bloodmage Thalnos and Forbidden Flame
Both good cards and could be kept in your mulligan. I am kind of experimenting with these two cards for now.
Card Explanations:
Forbidden Flame: Really awesome card. Provides a extremely flexible way to take out minions. Can be used early game to take out low cost, or late game to take out threats. Also no mana spell for Archmage and for Flamewaker.
Arcane Blast: Super good. Allows to control the game early, especially with all of these aggro decks in the current meta.
Arcane Missiles: Flamewaker + Missiles = Tempo. Nuff said.
Mana Wyrm: Tunnel Trogg for Mages? Yes please.
Mirror Image: Great early game card to not only eat damage, but allow you to establish a board. Tanks doom hammer damage, early game zoo damage, and is low cost spells for flamewaker, archmage and even yogg.
Frostbolt: Do I have to explain this card?
Sorcerer's Apprentice: One of the best cards. So many spells when you play this card right, you get a ton of value. Also a good low cost minion to drop to establish a board.
Arcane Intellect: Amazing draw card. Draw 2 for three mana. Amazing value.
Flamewaker: Tempo Tempo Tempo Tempo. Anything else?
Fireball: Can hit face, can kill minions. Great value.
Polymorph: Honestly, maybe two of this card. Tirion? NOPE. Faceless 7/7 guy? NOPE. 30/30 C'thun? NOPE. AMAZING CARD.
Cabalist's Tome: Mages lost Unstable Portal, flame cannon, Dr. Boom. Well at least we got this card. Kind of RNG but great value nonetheless.
Ethereal Conjurer: Better than Azure Drake. Allows you to again get the spell you need, like another polymorph or a spell to push for damage. great card.
Archmage Antonidas: A win condition in itself. Amazing card.
Flamestrike: Need a card to counter aggro. It is amazing against every deck. Might keep in mulligan sometimes. Great great GREAT card.
Bloodmage Thalnos: Spell Damage and Draw? Sure.
Elise Starseeker: After all else fails, you need a win condition. This is it.
Yogg-Saron, Hope's End: MVP. Remember play turn 10, don't wait for 30 spells, play after 7 or more because you will guaranteed get great value.
Video (shoutout bro awesome):
Awesome video, everyone check this one out too (SPANISH WARNING)
Legend? (Basically, uploading legend video when I get the likes, guide coming soon):
No Water Elementals, which is a really, really good card, and combos with possible Shatters and Ice Lances from Cabalist Tomes.
No Cult Sorcerers or Azure Drakes, but you're running Arcane Blast? Both are better than Bloodmage in Tempo Mage, which you're running for some odd reason.
Double Ethereal Conjurer, and Cabalists Tomes is way too slow, Pick one of each or two of one, but not both. I'd probably go for the Tomes since you can discount them with Sorcerers Apprentice, and Tome into more Tomes. Infinite Value.
Elise Starseeker makes zero sense. Tempo Mage decks only/maybe go close to fatigue against Priest/Warrior, and you have Antonidas for those match ups.
Don't need two Flamestrikes
Don't need Forbidden Flame.
Polymorph is fine I guess, but I still wouldn't run it, since I play with double Cabalist Tomes.
Are you legend? I got legend with this deck...
Any deck can get Legend with time. And yes I am. I hit Legend with Tempo Mage this season.
proof?
Since you seem to have a bunch of experience in Tempo Mage, what do you think of faceless summoner? And why is Forbidden Flame not needed? (I personally really enjoy the flexibility of the card)
I do run one Faceless Summoner. I was playing with two, but it seemed too slow, so I cut one for a Flamestrike. Forbidden Flame just doesn't do enough in my opinion. You have Frostbolt which is 3 damage for 2 mana. Fireball which is 6 damage for 4 mana, and Arcane Blast which is 2 damage for 1 mana, and often times 4 damage for 3 mana with Cult Sorcerer. Forbidden Flame also can't hit the face like Frostbolt/Fireball.
Exactly my deck but sometimes I run a forbidden flame for 1x arcane missiles. I really like that it can be a free fireball from antonidas.
Agreed, when I ran two I often wished the second missle was another card and after a while I also made the switch from 2 missle to 1 and a forbidden, much more consistent now.
Water Elemental is too slow as it only is a minion. You don't need spell damage this deck, bloodmage is there mostly for draw and the+1
This deck is supposed to be slow, ethereal conjurer and tome provide card advantage needed.
Elise starseeker is a filler card, and as i said it depends on what you play. If you are playing more control, than elise is amazing. If you are playing more aggro, play blizzard instead.
Flamestrike? the best card in the game. So many decks run minions with four or les health.
Forbidden Flame is very very flexible, and can take out big or small minion,s its good at 1.
POlymorph is amazing in this meta. Tirion, cthunn etc...
i dont have another cabalists tome and i use a conjurer , i hope its okay.
Wow just try your deck. It's so Wow. Stuck in rank 10 for nearly 2 weeks and now run well with some win streak. 10-2 atm
http://imgur.com/XqhuVYO
only lose due Yogg-Saron cast astral communion on me TWICE !!!! auto-concede
Overall Nice deck thanks ^^
why netdeck top 5 legend players when you can play op's terrible deck? Kappa
I find the other tempo mage with Water elementals, Ragnaros and Cult sorcerer much more consistent and overall better.
Only card missing is thalnos. What is the best possible replacement for him?? I was thinking about Cult sorcerer. Maybe any other suggestion?
cult sorcerer or loot hoarder are both fine replacements
Thalnos is not needed in a tempo Mage deck so don't worry about it, run cult sorcerer or azure drake. TBH don't use the list OP has as it is a jumbled mess and not consistent at all, use a standard tempo list like the one Mutomuto posted above.
Double flamestrike and no 2 mana 3/2 spelldmg minions? Thats so bad.
Why is that bad. In this meta most things have four health. Why would I add the 3/2 Minion?
Replacement for 1x tome? Maybe an azure drake?