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Shadowform Rush 2.0 (Can also be control)

  • Last updated May 14, 2014 (Live Patch 5314)
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Wild

  • 22 Minions
  • 8 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 2880
  • Dust Needed: Loading Collection
  • Created: 5/8/2014 (Live Patch 5314)
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  • Battle Tag:

    Raw

  • Region:

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  • Total Deck Rating

    23

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This deck is pretty versatile against both control and aggro. If your opponent is playing control, just go for face and watch out for AoE removals. If your opponent is playing aggro, you can still trade/heal-up and win late game with 3-damage shadowforms.

IMPORTANT NOTE: Shadowform should not be played as an alternative to a 3 drop. It should only be played when you have no other play possible OR round 5+.

Mulligans~

  • Playing as aggro
  • Mulligan away anything over 2 mana
  • Keep at least one 1 cost card
  • Mulligan spells except for PW:S
  • Mulligan away Lightwarden and Northshire, they're both way to slow to play aggresively
  • Try to get Loot Hoarders Knife Jugglers
  • Playing as control
  • Mulligan anything that doesn't let you card draw

Future Changes~

Changed to Light Spawns~ /////Could remove Blood Knight due to lack of Zoo these days. I still keep them in for the possible turn 3 6+/6+. You should be able to replace one for more consistent damage i.e. Leeroy or Acane Golem. An alternate to 2 Blood Knights would be to replace them with 2 Shieldbearers. This protects your low health minions quite well in conjunction with hero power heal

Changes~

  • Swapped out Blood Knights for Light Spawn, Blood Knights perform too inconsistently
  • Added Molten Giant in case of aggro/you get bursted down faster than you burst them down. ( Opposite player also goes for face without clearing board [if you have molten + defender in hand should go for their face])
  • Added Defender due to it's amazing stats for buffing creatures and forcing trades.
  • Added Iron Beak to remove taunts/annoying effects
  • Removed several 1 costs to accomodate new cards