Lord of Fire and Light
- Last updated Apr 22, 2016 (Explorers)
- Edit
- |
Wild
- 23 Minions
- 4 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 9880
- Dust Needed: Loading Collection
- Created: 4/22/2016 (Explorers)
- mntngt
- Registered User
-
- 3
- 17
- 25
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
117
Whether it's good or not, including both Ragnaros cards in one deck is awesome, and I'm really excited to have them both out at once (eventually). The rest of this deck is more control-oriented but with a few standard twists. First, without cards like Arcane Golem to worry about and with less aggro in general (presumably), the deck is tauntless with the exception of Tirion. This is a little odd (RIP Sludge Belcher) but the deck makes up for it with a variety of board clear and threat reduction options. It also has some midrange-style punch with Warleader buffing Vilefin, murloc recruits, and knights, which may already be buffed by Sword of Justice (it's possible that the meta will be slow enough early on for SoJ to be pretty good). At any rate, it creates the now-classic midrange problem for your opponent of feeling that they have to deal with your (adorable) tokens. I know Paladin doesn't seem like it's in a great spot (with the exception of maybe an aggro variant), but I for one will still be playing control pally, my all-time favorite. And many insects will die :(
Comments