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Miracle Mage

  • Last updated Apr 29, 2014 (Live Patch 5170)
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Wild

  • 12 Minions
  • 18 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 4320
  • Dust Needed: Loading Collection
  • Created: 4/27/2014 (Live Patch 5170)
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  • Battle Tag:

    ur2ez#1175

  • Region:

    US

  • Total Deck Rating

    921

View 21 other Decks by ur2ezchaos
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i know what your thinking, Miracle mage? nope nope nope nope.

After testing this deck out for a while now i think it can be viable in ranked play, a lot of people don't know how to play around it or even know what their fighting half the time. the combos are all very reliable and you can get a ton of burst damage out.

 

So, how exactly does this work?

it works very similar to the miracle rogue, cheap spells to remove threats, lots of burst damage from spells, Gadgetzan Auctioneer to draw a mass ammount of cards. 

But you're thinking that gadgetzan will just be removed easily next turn because of no Conceal and although there are some cheap mage spells, theres not enough of them. 

the solution to this, is that you use Sorcerer's Apprentice to lower the cost of your spells so gadgetzan can cycle through your deck easily. high damage spells like Frostbolt and Ice Lance can be cast for little to no cost, causing a huge ammount of burst damage and card draw at the same time. 

But how will gadgetzan stay alive?

its alot less reliable and harder to set up, but you combo Frost Nova with gadgetzan to make a pseudo-conceal if your opponent has a large board. The problem with this is that if your opponent has some type of spell removal such as swipe, starfall, fireball etc. But losing your gadgetzan is not the end of the game, you still have antonidas and your other gadgetzan.

Sustain and dealing with board control: 

You have a variety of tools at your disposal to maintain some board control as you try to setup win conditions. an early Mana Wyrm can snowball very fast as you cast spells like Arcane Explosion and Arcane Missles to board clear. with the arcane missles and explosion you can combo Bloodmage Thalnos to get rid of a zoo board full of 2 health minions or to pump up those arcane missles. Earthen Ring Farseer will keep your life total up while putting a decent 3/3 body on the board for trading or damage. Azure Drake gives a solid 4/4 body and draws a card to get you closer to win conditions and boosts your spell power to help clear the board or push for an Ice Lance combo.  Ice Block can combo with gadgetzan and gain you that extra turn to push for lethal damage.

Win conditions:

The majority of my victories with this deck end up around turn 9 or 10 with my turn 8 being Gadgetzan Auctioneer+ ice novaand following it up with Sorcerer's Apprentice and a series of spells.

You also have Archmage Antonidas that ends the game almost instantly if it stays on the board for more than one turn, and you can cast low cost spells to get more fireballs if your opponent has healed out of lethal range 

EDIT/CHANGES: -1 malygos +1 antonidas

feel free to leave comments and questions :D