Miracle Mage
- Last updated Apr 29, 2014 (Live Patch 5170)
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Wild
- 12 Minions
- 18 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4320
- Dust Needed: Loading Collection
- Created: 4/27/2014 (Live Patch 5170)
- ur2ezchaos
- Registered User
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- 12
- 39
- 90
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Battle Tag:
ur2ez#1175
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Region:
US
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Total Deck Rating
921
i know what your thinking, Miracle mage? nope nope nope nope.
After testing this deck out for a while now i think it can be viable in ranked play, a lot of people don't know how to play around it or even know what their fighting half the time. the combos are all very reliable and you can get a ton of burst damage out.
So, how exactly does this work?
it works very similar to the miracle rogue, cheap spells to remove threats, lots of burst damage from spells, Gadgetzan Auctioneer to draw a mass ammount of cards.
But you're thinking that gadgetzan will just be removed easily next turn because of no Conceal and although there are some cheap mage spells, theres not enough of them.
the solution to this, is that you use Sorcerer's Apprentice to lower the cost of your spells so gadgetzan can cycle through your deck easily. high damage spells like Frostbolt and Ice Lance can be cast for little to no cost, causing a huge ammount of burst damage and card draw at the same time.
But how will gadgetzan stay alive?
its alot less reliable and harder to set up, but you combo Frost Nova with gadgetzan to make a pseudo-conceal if your opponent has a large board. The problem with this is that if your opponent has some type of spell removal such as swipe, starfall, fireball etc. But losing your gadgetzan is not the end of the game, you still have antonidas and your other gadgetzan.
Sustain and dealing with board control:
You have a variety of tools at your disposal to maintain some board control as you try to setup win conditions. an early Mana Wyrm can snowball very fast as you cast spells like Arcane Explosion and Arcane Missles to board clear. with the arcane missles and explosion you can combo Bloodmage Thalnos to get rid of a zoo board full of 2 health minions or to pump up those arcane missles. Earthen Ring Farseer will keep your life total up while putting a decent 3/3 body on the board for trading or damage. Azure Drake gives a solid 4/4 body and draws a card to get you closer to win conditions and boosts your spell power to help clear the board or push for an Ice Lance combo. Ice Block can combo with gadgetzan and gain you that extra turn to push for lethal damage.
Win conditions:
The majority of my victories with this deck end up around turn 9 or 10 with my turn 8 being Gadgetzan Auctioneer+ ice novaand following it up with Sorcerer's Apprentice and a series of spells.
You also have Archmage Antonidas that ends the game almost instantly if it stays on the board for more than one turn, and you can cast low cost spells to get more fireballs if your opponent has healed out of lethal range
EDIT/CHANGES: -1 malygos +1 antonidas
feel free to leave comments and questions :D
I don't know why Frost Nova is so interesting? Because it combines with Gadgetzan Auctioneer to be played from turn 8?
I do like to have some Cone of Cold to scale with Spell Damage but I don't run the archmage, of course. I do think it is rather difficult to clear the board without any real board clear spells.
the idea is that your not actually clearing the board most of the time, you are just stalling it to draw into enough spells to kill your opponent off, before i didnt have archmage in but after adding him in i noticed a higher win rate overall because of the extra win condition
I'm running into a huge problem, Druid absolutely rolls over this deck. Druid has enough removal to easily take care of any minions you play. i don't see how any druid could lose to this deck. Any insight?
Edit: I'm actually having a hard time overall, I can never get board presence due to the lack of minions resulting in very quick losses, I do not believe this deck works in this meta at all.
this deck is very hard to play and druid is one of its weakest spots because its so easy to stop the gadgetzan with swipe/spellpower wrath/druid of the claw etc
Someone recommended a Spellbender to me, and I found that it's great to protect gadgetzan or Antonidas late in the game. They might even think it's a counterspell and hopefully use a non-minion based spell to test before using removal.
i really thought about using spell bender but the problem was i disenchanted a bunch of my epics and i dont have any of them XD ill have to test it out later
Instead of Ice Block , should I replace it for Ragnaro's ?
iceblock is an absolute must, its hard to fit rag into this deck and i personally dont feel like you need him
this deck looks fun...what ranks have you all gotten with it?
i moved from rank 10 to rank 4 with it last season, then switched to my aggro mage because i was running into issues
What can I use to replace Archmage Antonidas?
well you cant really replace him. malagos can work in some cases if you have him. also this deck can run without archmage but its 1 less win condition
Not enough damage. I would personally add Leeroy jenkins to the deck. You can use him with combo like Leeroy -> arcane missles to kill the whelps. Leeroy -> Frost Nova for another turn. This will increase the win condition, reduce the heavy burden on Gadgeztan as Leeroy will most likely eat the removal first.
I'm thinking of adding freeze cards seeing how frost nova is the most important card in the deck with so many combos. If Antonidas + Frost nova is left unanswered, you basically win next turn, spamming 1000 fireballs on face.
i find the deck to be very fun but lacking if u dont have just the right cards for a situation, if Gad is on the bottom kiss ur butt goodbye while ya frantically pray for that one card ya need, all said love the deck though and thx for postin
yea if you dont draw gadgetzan, its just not a good time xD. kind of the same goes for miracle rogue as well though. and you could always get a double sorc apprentice+thalnos and empty a hand full of spells to the face, you can get well over 20 damage in one turn
For me its completely useless deck. I lost all games with this deck because all you have is with this deck Archmage Antonidas and once you lose this card before you cant get enough Fireball they will destroy you which happens to me all the time. I kills all their cards with Polymorph and other crowd control cards but i cant do any damage to them without Archmage Antonidas. In my last match a warlock use his all cc cards like Siphon Soul , Twisting Nether etc then he summon Malygos after i overcome all his cards btw my Archmage was death he used Lord Jaraxxus at 3hp. Also i lost 10-15matches in a row. All the classes was defeat me. I dont know if it is good or bad deck maybe i am unlucky but i never play with this deck again.
antonidas is not the main win condition, he is almost like a last resort or a way to stall the opponent by throwing him on the board and making them trade into him. your main win condition is gadgetzan combos. you win by throwing spells to the face and stalling out the board as long as possible. this is a very high-difficulty deck ( as all miracle decks are) to use properly and requires a lot of in game experience. i suggest trying out miracle rogue and watching miracle rogue before trying this deck otherwise you wont understand the play style.
very nice deck
Nice job on this deck
thanks, good luck if you try it out :P