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Divine Paladin

  • Last updated Apr 24, 2014 (Live Patch 5170)
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Wild

  • 22 Minions
  • 4 Spells
  • 4 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 2600
  • Dust Needed: Loading Collection
  • Created: 4/18/2014 (Live Patch 5170)
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  • Total Deck Rating

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Introduction
Hello girls and guys!
I started to play Hearthstone two months before the open beta but I was not so active. I spent my time to copy others decks and complete the daily quests to gain golds and gather the necessary cards.
I read this page daily and watch others streams to know more and get better. Then I tried to make some decks on my own and you can see one of the results. I would like to share it with you because it would be nice to get some feedback. I highly doubt that this is perfect (that's why I share it in the first place) but I hope it is close to OK.

If I get more experience with it I will write more "How to play"... but now I'm afraid I would say something silly.

My thoughts
Nowadays we play against lots of cheap rush decks. And rush decks doesn't like taunted and divine shielded minions because they have to sacrifice more than they would like. In this deck most of the minions have got divine shield. With Hand of Protection and Argent Protector you can re-shield them if necessary or protect others like Knife Juggler or a buffed Blood Knight.
With Sunfury Protector and Defender of Argus you should give taunt to the shielded minions. Consecration could help to clear the way through the low health aggro minions and Argent Commander could charge to you help.

Board control is everything, you shouldn't go against the face until you are sure your minion will live another day.

Starting hand
To be honest I think the starting is the hardest. I think the best if you got Argent Squire and Sword of Justice. You should mulligan everything higher than 3. Blood Knight could be good against early Argent Squire what is in most of the aggro decks.

Other cards
Equality is missing... definitely. Those two be really useful but unfortunately I haven't got any yet.
I got both King Mukla and Sylvanas Windrunner. The first is a cheap and powerful minion what is buffed with Sword of Justice and protected with divine should could be deadly. Sylvanas Windrunner is really good two but 6 is a little bit expensive and there is a high chance that her death rattle brings nothing but a cheap aggro minion.
I was thinking about Frostwolf Warlord and Silver Hand Knight as well.
Or Arcane Golem could do well I guess.

Any any idea what would make it better is welcome.

Statistics
Coming soon...

Versions
1.2 - 24/04/2014
1.1 - 19/04/2014
1.0 - 18/04/2014

Changes
1.1 -> 1.2
Discard: Frostwolf Warlord x 1, Silver Hand Knight x 1, Blessing of Wisdom x 1, Redemption x 1
Added: Argent Commander x 1, Sword of Justice x 1, Abusive Sergeant x 2

1.0 -> 1.1
DiscardArgent Protector x 1, Frostwolf Warlord x 1,  Acolyte of Pain x 1
Added: Blessing of Wisdom x 1, Redemption x 1, Defender of Argus x 1