Holy Pirates
- Last updated Apr 12, 2014 (Live Patch 5170)
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Wild
- 12 Minions
- 12 Spells
- 6 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 9400
- Dust Needed: Loading Collection
- Created: 4/12/2014 (Live Patch 5170)
- Zorniganz
- Registered User
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Total Deck Rating
8
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OK, this is seriously fun and quite competitive against Zoolocks. I don't have Tirion Fordring or Captain Greenskin so I replaced with Sunwalker. Seems to be working well so far. I didn't think Light's Justice was going to work, but it's quite the opener actually and makes up for the lack of multiple drops per turn against Zoo. He might be dropping 2 minions a turn, but I've always got 2 attacks per turn even if I only drop one card.
Divine Favor is worthless against Zoo though. It's always completely dead in my hand. I'm thinking of replacing them with Acolyte of Pain or another Hammer of Wrath and a Lay on Hands.
I "almost" lose to zoo a lot and a heal + draw would be quite nice.
Just thought I'd show you the modifications I made since I'm missing some of the legendaries. I also wanted to zerg the zerg... er, I mean zoo the zoo.
Basically I shifted the manage curve a little earlier with the addition of Deckhands. I removed one of the consecrates because I've found Equality is the necessary component to make consecrate useful. Likewise, Avenging Wrath is an amazing additional board clear + face damage with Equality. That leaves no more equalities to combo so I figured 1 of each damage spell is good and opens room for a Deck Hand.
The other Deckhand was added in by removing one of the Blessing of Kings. Again, I was finding just a few to many spells in my hand when I wanted pirates and Blessing of Might synergizes SO well with Leeroy and Deckhand.
Still want to get rid of that other Divine Favor...
Oh, and I removed Spiteful Smith for Big Game Hunter. Just because against control decks the BGH + Faceless combo is SO strong.