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OTK Murloc Paladin Standard

  • Last updated Mar 2, 2016 (Explorers)
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Wild

  • 16 Minions
  • 13 Spells
  • 1 Weapon
  • Deck Type: Theorycraft
  • Deck Archetype: Unknown
  • Crafting Cost: 5080
  • Dust Needed: Loading Collection
  • Created: 2/25/2016 (Explorers)
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  • Total Deck Rating

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Hey everyone, this is my first deck write up. With standard mode coming out, there will be a lot of cards getting cycled out. Murloc OTK paladin isn't missing anything important, the card replacements are doable, and I really look forward to seeing this deck in play. 

Thank you KitsuLeif and TheSnazzyZebra for pointing out that Old Murk-Eye will not be in the new format. Sorry again for being so upset. After some experimenting I have decided that two grimscale oracles are the best replacement for murk-eye. Grimscale itself is very weak, but it is necessary for the combo and can (sometimes) deal with aggressive one drops. b

Minus one holy light. It is a dead card against control, only works in really clutch situations. Minus one Grimscale because you could end up getting more than two which is really bad. Plus Enter the Coliseum for board clear. Synergy with doomsayer, humility, and aldor. 

Antique Healbot - Holy Light (Decent cheap heal)

Sludge Belcher - Senjin Shieldmasta (Really good vanilla card, better than sunwalker)

Additional cards

Keeper of Uldaman - paladin removal or buff, good body, generates tempo swings

Tyrion Fordring - Best class card in the game period 

 This is deck is working pretty well right now at rank 6. If you're missing any of the other expansions this shows some of the card alternatives too.

Aggro Tech - Refreshment vendor for keeper of uldaman

Control Tech - Minus holy light add guardian of kings or another slower heal card.

If more people upvote this deck, I will post mulligan and matchups guide.