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Have you seen my wyrm?

  • Last updated Apr 27, 2014 (Live Patch 5170)
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Wild

  • 12 Minions
  • 18 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 9040
  • Dust Needed: Loading Collection
  • Created: 4/7/2014 (Live Patch 4973)
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  • Fenir8
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The primary goal of this deck is to use low cost mage spells to trigger additional effects in order to win the game.

Early Game

Early game with this deck is all about getting in as much damage as possible, while responding properly to your opponents plays in order to keep the threat of their board neutralized while continuing to deal damage directly to your opponent with your early game creatures.

Ideal cards to keep in a starting hand are mana wyrm and mana addict, as well your 'triggering' spells such as mirror image, arcane missiles, and frostbolt. Additional three cost spells are acceptable depending on the hand. Ideally, your spells should not be played just for the sake of playing them, even if doing so would buff a creature. You want to ensure that you get value out of the cards you are playing, so, for example, use arcane missiles on turn 3 to both buff your mana wyrm and kill off their 3/2 (with fireblast if necessary) rather than on turn 2 when they have nothing on the board just to deal additional damage.

(Writeup Under Construction)