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"Take Charge Flood"

  • Last updated Feb 19, 2016 (Explorers)
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Wild

  • 25 Minions
  • 5 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 7040
  • Dust Needed: Loading Collection
  • Created: 2/2/2016 (Explorers)
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This Deck is a variation of a standard flood zoo with HUGE BURST DAMAGE through buffed charges.

Any combination of Leeroy Jenkins, Arcane Golem, Power Overwhelming, and Soulfire is going to be your win condition. While looking for these cards build a full board to activate cards like Gormok the Impaler and Sea Giant.

Why no knife juggler?  The deck already trades well early game against aggro decks. Unless against a paladin it is almost surely removed. Takes away from Sea Giant play.

Featuring:

Leeroy Jenkins - As one of the "charge" minions used for Killing Blow. (5 mana)

Replacement = Second Arcane Golem

Arcane Golem - As one of the "charge" minions used for Killing Blow. (3 mana)

Power Overwhelming x2 - As a possible buff for Killing Blow or Minion Control. (1 mana)

Abusive Sergeant x2 - As a possible buff for Killing Blow or Minion Control/Egg pop. (1 mana)

Soulfire - If using in combination with other cards for killing blow make sure to use last.(1 mana)

Dark Peddler x2 - Power Overwhelming/Abusive Sergeant  top picks in that order. (2 mana)

Enhance-O-Mechano - To solidify Board Presence and give possible Burst Damage. (4 mana)

*Possible burst damage example: Windfury on high attack minions such as Sea Giants and after an implosion you may end up with taunts to back him up. Won't work the way you want every time but you will usually be happy with the results.

Replacement - Second Defender of Argus

Gormok The Impaler - Burst Damage to minion or hero. Easy to activate. (4 mana)

Replacement - Dark Iron Dwarf or Hellfire (especially if facing a lot of aggro)

Loatheb - To protect your full boards from game changing AOE damage. (5 mana)

Echoing Ooze - To help Flood the board. Is especially helpful against 1/1 minions. ( 2 mana)

*Can be played with Defender of Argus for two 2/3 Taunts

Dr. Boom - Wellll...to be Dr. Boom of course and to assist a Sea Giant play.

Hellfire - Emergency. Because of our low health minions be sure to attack with them before Hellfire is played.

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